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Strength: 66.5 at 25 (19 + 1.9/level) Agility: 47.5 at 25 (15 + 1.3/level) Intelligence: 90.5 at 25 (23 + 2.7/level) HP: 1714 at 25 (450 starting) Mana: 1476 at 25 (299 strting) Armor: 3.20 Damage: 41-46 Attack Range: 550 Movement speed: 320
Lore:Coming soon...
Abilities
[Q] Trap of time
Casting method: Active target Targetting method: Unit Affects: Enemy heroes Damage:Pure
CHANNELED - Aevum traps his enemy in a time hole, disrupting the void of time, delaying all regenerating effects; damaging and altering movement speed of the affected hero at the end of the duration depending on the channeled time.
Range: 450 Maximum damage: 150/225/300/375 Damage reduction for each second channelled: 50 Initial movement speed debuff: 90%/80%/70%/60% of target's current movement speed Movement speed addition for each second channelled: 5% Duration: 3/3.50/4/4.50 seconds
Mana cost:100/110/120/130 Cooldown: 22 seconds
[Q] Trap release
Casting method: Non-target Affects: Enemy heroes
Aevum releases the poor soul from the trap he cast on them.
Spoiler: Click to view
Notes:
-Any regenerating effects are applied 0.3 seconds after the damage
-Disrupting the channelling by stunning Aevum, will not trigger the damage
-Moving the targetted unit out of Trap of time's range will not disrupt the channel
-Cancelling the channel mannually by moving, 'S' or using another ability will work as Trap release and trigger the damage.
-Alteration of movement speed applies at the same time as the damage
-Movement speed at the end of the channelling is the one being altered
-It directly alters the movement speed, meaning at first level, target may result with 105% movement speed
-Cooldown and mana cost take place after Trap of time was cast
-Trap of time doesn't go through magic immunity and can be disrupted by applying magic immunity to the targetted hero, it will trigger the damage.
[W] Haunted memories
Casting method: Active target Targetting method: Unit Affects: Enemy/Ally units
Aevum brings last memories of a targetted unit, re-applying last buff/debuff for limited time.
Notes:
-Ignores stuns, e.g. Fissure, channelling disables, e.g. Shackles, Trap of Time.
-Ignores invisibility
-Ignores buffs from runes
-Works with UAM
-Buff/Debuff being reapplied is the one which ended last, no the one that's applied last, meaning buffs/debuffs cannot stack.
-Works with DoT debuffs
-Works with AoE targetting buffs/debuffs
-Cannot go through magic immunity
[E] Journey to the future
Casting method: Active target Targetting method: Unit Affects: Enemy/Ally heroes
Aevum modifies the future of the target, purging them and changing their location with a delay with current HP and mana. At the end of the duration, target is teleported back to its original place
Range: 400/400/700/700
Mana cost:60 Cooldown: 25 seconds
[E] End of journey
Casting method: Active Targetting method: Point target Affects: Enemy/Ally heroes
Notes:
-Maximum range between Journey to the future and End of journey is 500, if the targetted range exceeds 500, targetted hero is placed 500 away from where they were targetted in the End of journey target direction
-Targetted hero will be teleported back to where they were when Journey to the future was cast at the end of the duration.
-Purge is applied after End of journey activates
-Before End of journey activates, Journey to the future can be purged, disabling the spell
-Mana cost takes place and cooldown activates only after End of journey was casted
-If Journey to the future was casted, but End of journey was not yet casted, the spell can be cancelled with 'S' and cooldown or mana cost will not take place
-Target is relocated to the target of End of journey with their HP and mana from when Journey to the future is cast. If their HP and mana change during the delay, they are instantly changed when End of journey activates
-Goes through magic immunity, can't be dispelled by applying magic immunity during delay
[R] Time travel
Casting method: Active target Targetting method: Unit Affects: Enemy/Ally heroes
Aevum unlocks the door to the flow of time to the target, altering the past health and mana into the present and reversing cooldowns of abilities with every step the targetted hero makes...
Range: 500 Duration: 4/5/6 seconds
Distance travelled as a reversed second of past status: 300/200/100 units travelled Distance travelled as a reversed second of cooldowns: 100/75/50 units travelled
Mana cost:200 Cooldown: 75 seconds
UPGRADABLE BY AGHANIM'S SCEPTER:
Scepter duration: 5/6.5/8 seconds Scepter distance travelled as a reversed second of cooldowns: 75/50/25 units travelled Scepter cooldown: 50 seconds
Spoiler: Click to view
Notes:
-Reversing of past status (HP, mana) is fluent with every 1 unit counted as an individual part of a second, similar to how damage is applied with Rupture or Ion Shell.
-Reversing cooldown time however strictly counts a second every 100/75/50 units travelled, therefore if the targetted hero travels only 40 units, a second won't count
-Blinking, force staffing and using other different items and abilities triggers Time travel
-Time travel can be purged, however can't be dispelled using items such as Black King Bar or abilities like Repel
-Haunted memories cannot re-apply Time travel
-Time travel goes through magic immunity
Thank you for reading, please leave feedback, your thoughts and so on. I'll add more later on, lore, possible playing ways, quotes, etc. Hope you enjoyed the read :D
Q seemed kinda pointless the first time I read it, but then I see the next ability, which you could use after the initial slow has passed to apply another slow.
The Ultimate seems really cool as well. The only issue I can see with the E ability is it's so easy to put enemies in the trees or on cliffs, which could be kinda annoying... and erm... on allies it's gonna be a huge troll hero, just sayin'.
Thank you for your feedback, I really appreciate it ^^
You pretty much got the hang of how to use his abilities, there are lots of good combinations you could do with them and utilizing them with other heroes' ones.
I see what you mean with the [E], so I modified it a bit. Added a duration, target now relocates back to where they were at the end of the duration.
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