Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Bounty Runes now grants gold to each player (40 + 3/min)
Bounty Runes now fully fills bottles
Bottles heal rate increased from 80/40 HP/MP to 100/50
Melee Creeps base gold bounty reduced by 2
Range Creeps base gold bounty reduced by 1
Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
Melee Barracks team bounty reduced from 225 to 175
Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)
Agility heroes base strength increased by 1
Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)
Neutral camp stack bounty increased from 20% to 25%
Ancient HP regen increased from 8 to 12
Observer Wards restock cooldown reduced from 150 to 135
Observer Wards cost reduced from 80 to 75
Enchanted Mango HP regen reduced from 0.7 to 0.6
Roshan Slam damage growth increased from 8 per minute to 10
Roshan base damage increased from 65 to 75
Roshan base health increased from 5500 to 6000
Removed a tree to the bottom right of the dire mid lane, near the map ledge
Minor adjustments to the position of the powerup runes
Reduced spawn box sizes for a few of Dire neutral spawns
Removed a tree to the right of the bottom Radiant bounty rune
Moved the bottom Dire T1 tower slightly down
Moved the bottom Dire bounty rune slightly to the right
Moved the bottom Dire shrine location slightly down
Moved the top Dire T1 slightly to the right
Slight adjustments to the line of sight and trees to the left of the mid Dire T1
Ranged creeps now always spawn behind the melee creeps
Captains Mode round time increased from 30 to 35
Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Hades4u
<Community Lead>
Awards Showcase
Distinguished (296)
Posts: 4701
Steam: hades4you