DotA2 Skill: Spirits




Spirits


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Units
Summon five spirits that dance in a circle around Io, damaging and slowing all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.

Radius of explosion: 360
Duration: 19
Damage to Heroes: 20 / 40 / 60 / 80
Damage to non-Heroes: 10 / 18 / 26 / 34
Slow: 20% / 40% / 60% / 80%
Slow Duration: 0.3
Mana Cost: 120 / 130 / 140 / 150 Cooldown Time: 20 / 18 / 16 / 14
Additional Information
Io twists the particles of the universe with his unimaginable capabilities.

Notes:
  • Upon use, Io gains 2 sub-abilities to control how far away the spirits orbit.
  • Deals 125 / 250 / 375 / 500 damage.
  • Spirits are summoned over the course of four seconds.
  • The Spirits complete a revolution every ~2.3 seconds regardless of distance from Io. (Their angular velocity is constant, meaning that Spirits move more quickly when further from Io.)
  • All unspent Spirits will simultaneously detonate at the end of the duration or if recast, dealing full damage to nearby creeps and heroes.
  • Spirits briefly provide vision over heroes they collide with.
  • Unlike most other spells, the Spirits are visible to the enemy even if Io is invisible.


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