DotA2 Skill: Stasis Trap

Stasis Trap

Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Plant an invisible trap that roots nearby enemy units when triggered.

Cast Animation: 1 + 0
Cast Range: 150
Trigger Radius: 400
Stun Radius: 600
Activation Delay: 2
Root Duration: 2 / 3 / 4 / 5
Mana Cost: 80 / 110 / 140 / 160 Cooldown Time: 20 / 16 / 13 / 10
Additional Information
The scourge of Trapper Town!

  • It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
  • The traps only root enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Stasis traps do not trigger on spell immune, invisible, invulnerable, or hidden units.
  • However, invisible units are stunned if within range when a trap is triggered.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • Stasis traps which are already placed do not upgrade when you level up the ability.
  • Stasis traps can be targeted and destroyed with Quelling Blade and its upgrades.
  • Stasis traps do not block neutral creep camps.

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