DotA2 Skill: Proximity Mines

Proximity Mines

Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings. Proximity Mines cannot be placed within the active AoE of another Proximity Mine.

Cast Animation: 0 + 0.47
Cast Range: 100
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 1.75
Detonation Delay: 1.6
Damage: 200 / 400 / 600 / 800
Mine Health: 1
Mine Bounty: 25 gold
Mana Cost: 60 / 75 / 85 / 100 Cooldown Time: 9 / 8 / 7 / 5
Additional Information
The bane of Toterin!

  • It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • Land mines can be triggered by invisible, but not by invulnerable or hidden units.
  • The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
  • The damage source is the mine itself and therefore cannot reflect damage back to Techies (e.g. Blade Mail).
  • Flying units (Flying Courier (Radiant), Visage, Beastmaster​'s Hawks and units under the effect of Firefly​ or Arctic Burn) cannot trigger or be damaged by the mines.
  • Once triggered, the mines deal 150 / 190 / 225 / 260 damage in a 200 radius and 75 / 95 / 112 / 130 damage between 200 and 500 radius.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • Land mines which are already placed do not upgrade when you level up the ability.
  • Land mines cannot be targeted by Quelling Blade and its upgrades.
  • Land mines do not block neutral creep camps.

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