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DotA2 Skill: Illuminate (Spirit Form)




Illuminate (Spirit Form)


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

Range: 2000
Radius: 350
Maximum channel damage: 200 / 300 / 400 / 500
Maximum channel heal: 0 (150 /225 /300 / 375*)
Mana Cost: 150 / 160 / 170 / 180 Cooldown Time: 10
Additional Information
Ezalor's hidden light reveals itself in marvelous fashion.

Notes:
  • Gives increasing vision over the channeling time.
  • Damages mechanical units.
  • Can be channeled for 2 / 3 / 4 / 5 seconds, gaining 100 damage every second.
  • If an Aghanim's Scepter is purchased and it is currently daytime, it can be channeled for 2 / 3 / 4 / 5 seconds, healing for an additional 75 HP every second.


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