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Yurnero, The Juggernaut. [6.87] Beginner Guide For Juggernaut.

May 10, 2016 by ethan.kneprath
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DotA2 Hero: Juggernaut

Purchase Order

Starting Items

Early-Mid Game

Core Items

Situational/Extension Items

Hero Skills

Blade Fury

1 3 5 7

Healing Ward

4 8 9 10

Blade Dance

2 12 13 14


6 11 16


15 17 18

Yurnero, The Juggernaut. [6.87] Beginner Guide For Juggernaut.

May 10, 2016


Hello! This is the build I use while playing Jugg. Laning with Jugg can be quite easy, his Q is excellent for escaping from any CC, and also provides a decent amount of early on. I try to buy a Quelling blade as soon as I have the gold, as it makes farming much easier. I hope this guide is insightful for you! feel free to ask any questions, constructive criticism is always welcome! and be sure to check out my other guides Here!


Blade Fury.

Juggernaut causes a bladestorm around him, he gains magic immunity for the duration and deals magic damage in a 250 radius around him for 5 seconds. Blade Fury has a cooldown of 42/34/16/18 seconds. Juggernaut cannot use any of his other abilities while Blade Fury is active, but can use his items.

Healing Ward.

Juggernaut summons a healing ward that heals any nearby friendly units for 2%/3%/4%/5% of their max HP. Juggernaut can move the ward (it has a movement speed of 420). The ward lasts for 25 seconds, and has a cooldown of 60 seconds at all levels.

Blade Dance.

Blade Dance gives Juggernaut a 20%/25%/30%/35% chance to deal double damage (200%) on each attack.


Juggernaut leaps towards an enemy target, dealing 200-225 damage per 3/6/9 slashes. Juggernaut has a chance to jump to other enemies in a 425 radius of the target. Omnislash has a cooldown of 130/120/110 seconds. Omnislash is upgradable via Aghanims Sceptor which increases the amount of slashes to 6/9/12 and reduces the cooldown to 70 seconds.


You'll usually want to try and get brown boots first when in lane, and then try to aim for an Aquila at the 4-6 minute mark. Then Phase Boots after that. Generally, you'll want to get your Battlefury around the 14-18 minute mark. Manta provides a level of security against ganks and solo fights. If I'm ahead I usually like to wait until later to buy it, and instead I'll go for a Skullbasher or start building Buttefly if the enemy team has auto-attacks that need to be avoided.


Get a Quelling blade early on, it provides an easier time last-hitting in lane. Once you have Battlefury Juggernaut gains great flash farming ability, and can clear creep waves and jungle camps with ease.


Sources for abilty info, images, and videos.


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