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Whodafuxthat's Guide to Bounty Hunter (In progress)

February 2, 2013 by Whodafuxthat
Comments: 1    |    Views: 2402    |   


Whodafuxthat's BH Build

DotA2 Hero: Bounty Hunter


Purchase Order

Starting Items

Rush these items

Core #1 - Killing Machine

Core #2 - Farming oriented

Extension and luxury

Situational



Hero Skills

Shuriken Toss

10 12 13 14

Jinada

1 3 5 7

Shadow Walk

2 4 6 8

Track

9 11 16

Talents

15 17 18


Whodafuxthat's Guide to Bounty Hunter (In progress)

Whodafuxthat
February 2, 2013


Introduction

Hello, I decided to make this guide as Bounty Hunter has been a class which I've played a lot and I feel that what I've learned from playing him should be shared amongst others.

I'll try to keep this guide as straight-to-the-point as possible.

This is my first guide, so please leave some feedback on how you think I could improve if I decide to make more guides.

Enjoy

Skills

The build that I have used in this guide is completely unique, as far as I'm aware that is.

Jinada at LVL1 gives you great last-hitting power to easily gain another level for your invisibility, from there you can continue bouncing points forwards and backwards between the two skills. This will give you good harassing power since you can gain amplified damage from Shadow Walk and crits from Jinada, causing enemies to drop like flies (providing your lane partner is decent/enemies you're up against).

At LVL9 you can finally put a point into your Track, and at this point if you have an enemy Riki in lane (or any other invisible hero for that matter) you have the ability to destroy him. Since your track makes his Permanent Invisibility useless and your damage from Jinada/Shadow Walk will tear him to shreds.

You probably missed out on a few kills without your Shuriken.. Yeah, my bad. But now you're LVL10 you can begin to be a true ninja and start throwing those shurikens at the pesky enemies who are escaping you on low HP.




With this build, you can sit next to the creeps and leech XP whilst harassing enemies because you have a longer duration of Shadow Walk than the cooldown, so you can just go out of Shadow Walk for a hit and go back in. To top it off, Shadow Walk has an EXTREMELY short fade time, so if the enemies aren't focused on you you'll be able to stay unknown.

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