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Venomancer The Venomous Tower Destroyer

February 15, 2014 by Nightmarecrow
Comments: 0    |    Views: 5078    |   


My ward vs You & your Tower

DotA2 Hero: Venomancer




Hero Skills

Venomous Gale

4 10 13 14

Poison Sting

2 8 9 12

Plague Ward

1 3 5 7

Noxious Plague

6 11 16

Talents

15 17 18


Venomancer The Venomous Tower Destroyer

Nightmarecrow
February 15, 2014


Introduction

This is my first time doing this, so bare with me.

Who is Venomancer? Lesale Deathbringer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. Venomancer can unleash a Venomous Gale to enemies in a straight line, infecting them, damaging and slowing them over time. His attacks are hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a duration. Plague Ward, his next ability, lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this doesn't hinder his power to "gank" and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.

Items

First of, we need you to get a lot of wards up in your late to support you and your attacking creeps. This is where you most probably consume a lot of mana but luckily the Plague Wards of Venomancer is quite small which consumes only 20 of your mana points or MP. While your wards are up you can just stand there and let them do all your work in a safe distance. The point where you should use your Clarity is when you are down to 80-120 of MP. By this time you have setup a lot of wards so while you are in a safe distance while waiting for the Clarity to wear off you can use your wards to aim which target you want to hit. Then comes the Ring of Basilius. I like this to be setup with Venomancer ASAP so that you won't have to frequently buy Clarity.

Now we have two options during Mid-game. Option #1, Power Threads (Set to Intelligence) Now, why this. Reason is because Venomancer has an average movement, but the Power Threads we can add more into his movement. This also helps him in some situations like when he has low health. He can easily just switch his boots to Strength to add more into his health. Then if he has low MP and he has his Mekansm with him he can switch that to Intelligence and activate the Mekansm and switch back to Strength. As for Mekansm well you use this not only to help yourself but to help others as well when they're pushing. Now on Option #2. In Option #2, which I preferred because of the Arcane Boots and Rod of Atos. This two items let you become a killer in some situations along with your teammates. With your Venomous Gale on a Cool down you can use these as backup since Venomous Gale costs 125 of your MP. For Manta Style, this lets you have 2 more of you but not only that continuously target your opponent with venom damage. And its a good way to use as a distraction when escaping. The more the merrier, right?

For Aghanim's Scepter, this will add more into your Intelligence/ Mana Points. This is very helpful when you have skills that consumes a lot of your MP. Plus the other items that can be activated. Blink Dagger is your friend in situation like "ganking" or escaping. Blink Dagger lets you teleport in a short distance. Ideal for using your Poison Nova and Venomous Gale. Assault Cuirass lets you have faster attack speed and additional armor to your allies and decreasing armor for your enemies.

The best situational items are Blade Mail, Black King Bar, and Shiva's Guard. This 3 are your main beefy defense against any opponents. Shadow Blade if you're not a fan of Blink Dagger. Additional movement speed once you activate it which is nice to have. Pipe of Insight to help out in your team when trying to destroy the enemy's base especially in that area since its a very tight area.

For me this is what I like to do from time to time when my team is winning. I get myself a Dagon, Daedalus, Mjollnir, Orchid Malevolence, and especially Sythe of Vyse. With these in on my hands I can 1 vs. 1 with little trouble.

The Good and The Bad (Short)

The Ideal allied heroes to have are those who can also slow. Drow Ranger is one of those. Fast hitters, too. More importantly if you want to save money from Mana potions, having Keeper of The Light with you in the same lane.

The worst possible opponents are those who are faster than you (runners), stunners, silencers.

Pros / Cons

Pros:
- You are tower destroyer and a killer
- People will rely on you for carry
- With the items you have you can solo
- Wards help you get more gold
- Easy to get gold

Cons:
- Item Dependent
- At first your attack speed is slow
- Some skills costs a lot of MP.
- Some will prioritize in killing you due to your venom capabilities and slow

Summary

As long you are in a safe distance and your teammates aren't feeders you'll be just fine. Especially with gold.

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