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-Changed skill progression
-Changed the starting items.
-MoM nerf from 6.84 considered.
But I still think its a valid build though situational build.
And pubstomping in unranked or <3000 MMR Games.
For all the others pls check out the second build which offers you more traditional ways of playing TA.
one other thing if you are ta going mid and taking a rune it is often better in my opinion to grab refract first because most people see a ta and go for a kill the refract usually chases them away allowing an easy first rune
I really like this guide! It's meaningful and explains why you do everything. I don't find guides like this too often.
There are only a few problems I could see while using this guide. For example, choosing psi blades as first spell. This does give you range, but due to the small amount, refraction seems like the better spell, as mid will mostly be ranged heroes anyway.
Most of the items are good, and there can definitely be some good combos. I like that.
My biggest worry would be late game. She is not a hard carry, and after level 20 or so, can be quite worthless. What would you insist on later, as to keep benefiting your team?
I really loved this review. It's perfect for my skill level, and quite easy to use. I look forward to any other guides you will do.
P.S. Please make a guide on Storm Spirit for this general skill level. He's my favorite hero, but there aren't many simple-player guides like this one. Thanks!
Thank you very very much. Its amazing someone liked this guide even in its unimprovment form
(as i just realised that i have to click publish again and not just save to edit the guide properly...I wouldnt even realized it if i werent loged out and checked for comments)
THE GUIDE IS NOW UPDATED.
Yor comment rly motivates me ; ) And I already are planning for another guide. But sadly out of all my played Heroes Stormspirit is one of the least played and I rly lack the experience ; )
Most likely my next guide will be one for Shadow Fiend as he is my most sucessfull Hero. (Second best is Templar Assassin^^)
There are only a few problems I could see while using this guide. For example, choosing psi blades as first spell. This does give you range, but due to the small amount, refraction seems like the better spell, as mid will mostly be ranged heroes anyway.
Most of the items are good, and there can definitely be some good combos. I like that.
My biggest worry would be late game. She is not a hard carry, and after level 20 or so, can be quite worthless. What would you insist on later, as to keep benefiting your team?
I really loved this review. It's perfect for my skill level, and quite easy to use. I look forward to any other guides you will do.
P.S. Please make a guide on Storm Spirit for this general skill level. He's my favorite hero, but there aren't many simple-player guides like this one. Thanks!
Thanks for taking my harsh criticism so well, I definitely came across as a uncompromising. While the idea of using
Regarding the organization of your guide, it simply looks a little sloppy. Instead of informing readers using dashes, plus signs, and arrows, consider sitting down for a while and writing down full paragraphs. They don't necessarily have to be written intricately, but adding some depth to the experience could do you some good. Also, adding some actual gameplay pics here and there as opposed to the occasional web comic that you have sprinkled throughout your guide could make your guide more aesthetically appealing. Finally, the friends and foes section could use a bit of work as well. There are heroes without damage over time and true sight that counter her as well, and maybe explaining why each specific hero counters TA could help to make your readers more knowledgeable.
Again, thanks for being such a trooper and keep up the good work. As long as you can back up your position with evidence and such, anything goes man.
Wow I did not expected such a nice and motivating re-response. And i will gratefully took all of your useful advises.
As I constantly try to edit and improve this guide and to learn as much as I can. I tryed to reduce the amount of + and arrow sights and added some short explainations why and how those heroes can counter a templar assassin. Also I added
And I added a little map with icons for good trap positioning which is quite famous among other TA guides.
Also I added a straigth traditional build including
This is exciting as it is my first guide and I already know a ton of things which I will do different next time right from the start.
Ofc i accept your apology and I thank you alot.
With
Thanks for taking my harsh criticism so well, I definitely came across as a uncompromising. While the idea of using
Regarding the organization of your guide, it simply looks a little sloppy. Instead of informing readers using dashes, plus signs, and arrows, consider sitting down for a while and writing down full paragraphs. They don't necessarily have to be written intricately, but adding some depth to the experience could do you some good. Also, adding some actual gameplay pics here and there as opposed to the occasional web comic that you have sprinkled throughout your guide could make your guide more aesthetically appealing. Finally, the friends and foes section could use a bit of work as well. There are heroes without damage over time and true sight that counter her as well, and maybe explaining why each specific hero counters TA could help to make your readers more knowledgeable.
Again, thanks for being such a trooper and keep up the good work. As long as you can back up your position with evidence and such, anything goes man.
1. I would agree. you generally want to go into damage/ganking items to get bigger and more reliable
2. Buying a MoM on a TA is creative enough...
3. Yeah. It's quite useful, and is definitely a midgame item.
4. The guide is actually formatted quite well.
Thank you for your nice and still objectiv words.
So yeah, good guide. I'm not sure if you mentioned it, but the reason why
Indeed I mentioned it and tryed to explain it. I edited it so it is now its own chapter and less likely to overseen. Thx.
1. MoM is not ideal on
2. Your guide isn't quirky or creative, simply random and unorganized.
3.
4. Read the formatting guide.
1. I would agree. you generally want to go into damage/ganking items to get bigger and more reliable
2. Buying a MoM on a TA is creative enough...
3. Yeah. It's quite useful, and is definitely a midgame item.
4. The guide is actually formatted quite well.
So yeah, good guide. I'm not sure if you mentioned it, but the reason why