4 | 12 | 13 | 14 |
2 | 8 | 9 | 11 |
1 | 3 | 5 | 7 |
6 | 10 | 16 |
15 | 17 | 18 |
This is the terrible team mate and stay out of the way of every enemies way build. You want to instantly do classic natures prophet and farm with treants on the safe lane, whilst ocassionaly pulling the lane if your treants die( so be careful about when you take the camp closest to the lane). Apart from optional ocassional harrass in the lane then this is as simple as it gets for the farming gameplay. When you get your hand of midas and soul ring you should be farming well and racking dough. At this point you should have good treant levels and a level of ulti, and at this moment you should start to push. The helm of dominator is a chosen first push weapon because you can take control of the opposing range creep and create a good push wave. With the extra ranged creep and the treants you should be able to control the lane very quickly without using your ulti. This will allow you to avoid ganks and be efficient in each lane. You could of taken a neautral camp member instead but this is not a consistant method depending on the position of the wave.
It is noted that I haven't added the shadow blade so far and this is because in higher level games if they are going to gank you they will have dusts so I think that if you let them waste their stun and then use the ghost scepter to tp away then you will be safer.
In the ultra push stage you should have a good amount of farm and the molinir will allow you to push efficiently with quick chain attacks.
The aghanims is optional, it does not need to be there if there is farming issues.
This should be enough to claim the outside towers and defend effectively if needed.
GG wp section is to get a potential RAMPAGE if yout teamates have stuns.
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