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3 Votes

Treant Protector - A support guide for a pub game

November 14, 2012 by kaberdock
Comments: 1    |    Views: 33083    |   

Support Build

DotA2 Hero: Treant Protector

Hero Skills

Nature's Grasp

4 12 13 14

Leech Seed

1 3 5 7

Living Armor

2 8 9 11


6 10 16


15 17 18

Treant Protector - A support guide for a pub game

November 14, 2012


So, first of all, hello for everyone. This is my first guide and I will try hard to make a good guide. Sorry if there are some English errors, it's because I'm brazilian and I'm learning English yet.

Treant Protector is my favorite hero because he is a very strong hero and he has a very useful ultimate in a team fight. Here is some positive and negative points about Treat:

[+] Very useful ultimate in a team fight.
[+] A good skill to escape or gank.
[+] the bestest gain of strength of the game.
[+] He has a slow skill.
[+] He has a skill that heal builds.

[-] Very slow attack.
[-] low mana pool.
[-] a large ultimate cooldown.


Nature's Guise: Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Guise is lost.
Range: 300
Duration: 15 / 30 / 45 / 60
Fade Time: 2
Tree Radius: 375
Bonus Movement Speed: 10%
Mana Cost: 90 / 80 / 70 / 60 Cooldown Time: 10 / 8 / 6 / 4

This skill is very useful when you want to escape or gank. Also this skill is very useful to initiate a team fight. In same cases this skill can substitute blink dagger. This skill can be used in a ally hero to help him to escape or gank too.

Leech Seed: Rooftrellen plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.

Range: 350
Radius: 500
Duration: 3
Slow: 24%
Lifesteal per Pulse: 30 / 45 / 60 / 75
Mana Cost: 140 Cooldown Time: 18 / 16 / 14 / 12

This is your nuke skill when you are at a lane that there is a range hero, and this skill also heal you and your friendly unit or hero. Also this skill cause slow in a opponent, so this skill is very powerful and have to be upgraded at first.

Living Armor: Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.

Duration: 6 damage instances or 20 seconds
Physical Damage Block: 20 / 40 / 60 / 80 (hero only)
Bonus Health Regeneration: 4 / 7 / 10 / 13
Mana Cost: 25 Cooldown Time: 15

This is your support skill, use it every that you can, and always use on your team carry.

Overgrowth: Summons an overgrowth of damaging vines and branches around Rooftrellen that prevent afflicted enemies from moving or attacking. Deals damage once per second.
Radius: 625
Duration: 3
Damage per Second: 50 / 75 / 100
Mana Cost: 150 / 175 / 200 Cooldown Time: 115 / 105 / 95

This is one of the better initiate skills. But its cooldown is very large and you need to use that with wisdom. Use always to initiate a team fight.


This topic probably will generate a lot of discussion because I know that this is a very different item concept but these itens work very well with me.

Start itens:

Observer Ward: As a support is your job place the wards on the map, and this is very important, not only in the early game rather the whole game. Here are some videos of how to place wards:
Tango: "Why I need to buy tango if I have two skills that can heal me and my friends ?" Yes, you have two skills that can heal you and your friends but how many mana do you have? Almost nothing. In early game you need to use with wisdom your skills or you will be with no mana every time. Try to use your skills in your allies or to to try to do a first blood or help your friend to do it.

Ring of protection: Survival and to make a RoB.

Iron Branch: in Dota, all stats that you can buy is useful, principally on early game and you need it to make a Magic Wand.

Early game:

Boots of speed: I think that this doesn't need explanation.

Magic Wand: This is a very helpful item, save you when you are with low life and give you mana it can help you a lot.

Ring of Basilus: This item help you and your team in various ways, give you mana and armor to you and your team.

Core item:

These itens are all that you need to be a good support Treant, focus on mana boots and ring of aquila to help your team (and you ) with mana and armor in a teamfight, Mechanism is more dificult to make because is more expensive than the other itens.

Mana boots: I think that is t5he most necessary item for treant. All that treant needs is mana and this item give him what he needs.

Ring Of aquila: as I said before, this item help you and your team giving them mana and armor.

Mekansm: I read in a lot of guides that Mekansm is a bad item to build for treant, I disagree, the union of his skill and mechanism can win a teamfight easy easy, as is wrote at the title this is a guide about a suport build and I think that Mekansm is the item that all suport hero has to build.

Situational Itens

Hood of Defiance: Hood is a good item when your enemy team has a lot of magic damage and you can upgrade this to a pipe.

Medalion of Courage A very useful item when there are a very dificult hero to kill at other team and give you some mana.

Blink dagger: "are you crazy? blink dagger is a essencial item to treant". I know, blink dagger is a very good item to treant but it cost 2150 and as a suporter you can't farm it fast enough to use this item as you want. I think that you have to buy this item when Nature's Guise isn't working as a initiator skill.

Soul ring: "yes, you really crazy. what f**k is this guide without soul ring?". Yes soul ring is a good item to treant too, but I RoB is better in a teamfight and magic wand + roB can give you all mana that you need early game.

Luxury Itens

Battle Fury: if you had a very good early game to buy a BF do it! It gives you mana and hp regen and a combo with your ultimate. But buy this item only if you have done your core itens.

Pipe: this item is very good in a teamfight versus a lot of int heroes.

Scythe of Vyse: Good stats and one more disable, but very expensive.

How to play

Early game

On early game you try to go with your carry or semi-carry, it's your job to keep your carry alive, if you be ganked safe your carry turning him invisible.It's your job to deny your creeps, don't worry about farm , just deny , the last hits is for the carry. Other thing that you have to do is ward your lane at least, a good ward can help you a lot.

Middle and Late game

Middle game is the time to regroup your team and start to push sopme lane together. Use your mana boot always that you can and try to buy Hadress quickly. If there are many disables at the other team don't initiate if you are visible, try to to the fog and get them from their back. If you can't use your ult because of the disables, buy a blink dagger.

Friends and foes


In a pub game there are many friends that you can combo your skill like:

Tiny: he kick you and you use the ultimate. It's difficult but is funny when it's happen.

Lifestealer: lifestealer be imortal with treant and they can slow a enemy very well.

Magnus, tide and Enigma: the combo of their ultimates are mortal.

Light keeper: You don't need to worry with mana.


Everyone with silence or mana drain.

So this is my first guide and I think that many people won't like it but I try hard to do the guide and all of I said here work with me and my friends. Sorry again about my English.

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