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Totally Different Build

April 20, 2023 by Guest
Comments: 0    |    Views: 1408    |   


Blade Dancer

DotA2 Hero: Juggernaut




Hero Skills

Blade Fury

1 13 14 16

Healing Ward

2 8 9 11

Blade Dance

3 4 5 7

Omnislash

6 12 18

Talents

10 15

Hero Talents

+1s Omnislash Duration
25
+2 Healing Wards Hits to Kill
-3s Blade Fury Cooldown
20
+60% Blade Dance lifesteal
+30 Movement Speed During Blade Fury
15
-20s Healing Ward Cooldown
+150 Healing Ward Radius
10
+10% Blade Dance Crit Damage


Totally Different Build


April 20, 2023


Chapter Title

Hi all,
I've been playing Jugs on a critical build that focuses on early criticals, and uses Blade Fury primarily for evasion.

I've tried a few variations on this, but this is the one I'm going to share.
Phase Boots and Battle Fury ideally around end of Early Game. Don't die, stay busy.
Crits are high with cone damage, so LH in pushes come easy. Need to push lanes, jungle and use phase boots to keep GPM up.
Hyperstone Now Jugs +78Damage +60Attack Speed +Cleave
Crystalis Now Jugs 35% +190%Damage 30% +160%Damage 2/3 of Jug's attacks are critical

This is the heart of the build.
The high criticals make sure Jugs is doing huge damage with regular attack, and Omnislash is sure to end the fight. Phase Boots and Blade Fury to clear out.
The build costs 9700, so it's achievable for midgame.

So, continuing on that,
Mjollnir +102Damage +70Attack Speed +Cleave +Chain Lightning
Daedalus 35% +195Damage, 30% +225Damage

Now Jugs hits more at double damage then at regular.
So Late Game just completes it by increasing the aggressive performance with Moonstone and Butterfly. The two of them total on +162Damage, +275Attack Speed.

By now, I've spent 26375, so that's pretty well the rap. But you can eat the Moonstone if you need space.

I love this build for Jugs, and I hope someone reading gives it a try.

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