Hey guys, welcome to my 2nd guide which is about storm spirit. Storm Spirit is my 2nd of my 3 fave heroes, so i decided to make a guide about him since im a pretty good SS player. Here it is so sit back(or any position you're comfortable),relax and enjoy the guide.
Raijin Thunderkeg the Storm Spirit is a quick and energetic ranged intelligence Hero, wielding the elemental power of electricity in the storms. Capable of being a semi-carry with his abilities, he can create electrical clones and lightning rips while zapping them with a burst charge of electric bolts. He can sacrifice most of his mana to travel around the map by turning himself into a ball of pure electrical energy, to escape like the wind or shocking and devastating anyone on his path like an incoming storm.
Storm Spirit is a Hero for adrenaline junkies and high-energy players. Players who are not quick enough with their hands will not be comfortable with the gameplay style the Hero offers. He is recommended for Intermediate players.
Roles:Carry / Initiator /Disabler
Lore: Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortals presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
At first(if you want to follow my guide),you will decide if you would go a fast bottle or go with some stats. Personally, i go for a fast bottle. Also, the fast bottle build gives you enough money to buy a courier(if some supports dont know their jobs). Onto the Early game items, get the bottle for regen and rune control and boots of speed for ms. i also turn my 3 gg branches to a wand for some bust health and mana. We move into the core items, arcane boots is a viable choice because: 1. Burst mana and 2. It makes our beloved bloodstone 1000 gold cheaper( we will talk about it later on). Also one other thing is to have a TP scroll on you every time until you have BoT. It, most of the time, saves your butt. Luxury items include sheepstick and orchid. they make chasing and killing heroes a lot easier and making you a hero that is hard to escape from.
Some spells go trough BKB but is blocked by Linken's and vice versa. if you want to know the skills that is blocked by Linken's go to this guide made by nix
As i said on the items chapter, there is a 2nd use of arcane boots. Arcane boots can be disassembled and you can turn the energy booster into a BLOODSTONE and the boots of speed into BoT or Treads. Bloodstone is the best item you can get. Why? It gives you all you need. Mana Regen, the mana itself, some HP and even a 9/sec hp regen PLUS the bonus features.
My skill build is quite unique compared to the other guides. at lvl 1 i go for remnant as a farming and/or harrasing tool,then overload for completing our combo. After that i usually max out electric vortex because it is an important skill in our combo. It makes the enemy more vulnerable to our combo. Then after maxing vortex, i max remnant as for the damage. Ok now some of you may say, "OMG, you should max out overload before maxing out remnant, ur such a noob player bla bla bla". Well, you may have a point but if you max out overload first oyu dont have enough mana to proc many overload strikes. Well, I agree IF AND ONLY IF YOU HAVE AN EARLY BLOODSTONE.
Ballwalking(my storm spirits own version of orbwalking) is a process of which SS travels(by the means of ball lightning) in miniscule spaces to gain a proc of Overload. Just to make it clear, you travel by your ult in small ranges to gain overload.
Initiate with ball lightning>overload>vortex>overload>remnant>overload>ball walk them to death
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