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4 Votes

TIMBEEEEEEEEEEEERRRRRRRRR

February 23, 2014 by SOHEARNY
Comments: 5    |    Views: 8774    |   


Offlane timbersaw build

DotA2 Hero: Timbersaw


Purchase Order

Starting items

Early game

Get if mid doesn't

So important

Get these next

Core (finish by 20 mins)

Situational (after bloodstone)

Late game

Additional situationals



Hero Skills

Whirling Death

3 8 9 10

Timber Chain

1 4 5 7

Reactive Armor

2 12 13 14

Chakram

6 11 16

Talents

15 17 18


TIMBEEEEEEEEEEEERRRRRRRRR

SOHEARNY
February 23, 2014


Introduction


Timbersaw is my favourite hero. He is so much fun to play and can be one of the most effective offlaners and mid game dominators if played correctly. With a level advantage he can easily take on 2 enemies alone in the early to mid game. With some lockdown from a teamnmate he can gank incredibly effectively. With his AOE abilities he can absolutely wreck during team fights and due to the nature of his abilities dealing pure damage he scales very well into the late game. Rizzrack is amazing.

Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.

Ability overview

Whirling Death

Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
MANA COST: 70/80/90/100
COOLDOWN: 8


ABILITY: NO TARGET
DAMAGE: MAGICAL
RADIUS: 300
DAMAGE: 100 / 150 / 200 / 250
STAT LOSS PERCENT: 15%
STAT LOSS DURATION: 7

AOE nuke that reduces opponents stats temporarily. Cast when right on top of enemies when timber-chaining through them. Only deals pure damage if you cut down trees with it at the same time.

Timber Chain

Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
MANA COST: 60/70/80/90
COOLDOWN: 4


ABILITY: POINT TARGET
DAMAGE: PURE
LATCH RANGE: 850 / 1050 / 1250 / 1450
RADIUS: 225 / 225 / 225 / 225
SPEED: 1600 / 2000 / 2400 / 2800
DAMAGE: 100 / 140 / 180 / 220

The skill that makes Timbersaw so much fun. Mobility skillshot on just a 4 second cooldown with insane range, try and position yourself to chain through as many heroes as possible as it does a lot of damage. Great for chasing heroes and escaping into trees. Try and avoid fighting areas with no trees around, timbersaw is extremely strong when fighting in the jungle.

Reactive Armor

Each time Timbersaw is attacked, he gains increased health regen and armor.

ABILITY: PASSIVE
BONUS ARMOR: 1
BONUS HP REGEN: 1
MAX STACKS: 4 / 8 / 12 / 16
STACK DURATION: 16 / 16 / 16 / 16

Incredible tanky passive, when you get stacks up it makes you so hard to kill. Can also use it to tank creeps to regen up after fights.

Chakram

Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
MANA COST: 100/150/200
COOLDOWN: 8


ABILITY: POINT TARGET
DAMAGE: PURE
RADIUS: 200
PASS DAMAGE: 100 / 140 / 180
DAMAGE PER SECOND: 50 / 75 / 100
SLOW: 5%
MANA COST PER SECOND: 20 / 25 / 30

Your best damage skill, as soon as you hit level 6 you are at your strongest, when you throw it at someone try and pull it back straight away as it will deal damage on return as well. Great for chasing as it has a great slow too.

HOW TO PLAY TIMBERSAW

When laning solo in the hardlane, you should play aggressively, reactive armour should be able to counter a lot of harass pretty effectively and if you are 1v1 then you can trade extremely well. Timber chain can get you out of a lot of sticky situations, but be wary of ganks as you can still die quickly if stunned. If you keep harass up, you may be able to get a kill before level 6 by using whirling death and timber chain to surprise low health enemies with huge burst damage, but do not try and force a kill before 6 because dying will cause you to lose your level advantage you may have and could be very hard to recover from. Getting exp quickly is much more important than trying to force a kill. Once you hit level 6 start using chakram to harass, it does so much damage as soon as you get it and a lot of the time you can instantly burst down heroes with your abilities.

Once you have arcane boots you can leave the lane hopefully with a kill or two already and try and gank other lanes, which are likely to be a lower level than you. At this point you should be looking for gank opportunities, but not wasting time looking for kills when you are unlikely to get any, your time would be better spent getting exp and trying to farm up your bloodstone.

Once you have your bloodstone you are ready to start looking for kills constantly and turning kills into tower pushes. Reactive armour lets you tank entire creep waves while the rest of your team takes a tower. You should rarely run out of mana once you have a few bloodstone charges so try and avoid dying and losing charges.

During team fights you should not be auto attacking at all, all your damage comes from the huge burst potential of your abilities, so make sure to use all of them constantly off cooldown, which you can do thanks to bloodstone, and timberchain constantly kiting enemies.

If you maintain a level advantage and avoid dying as much as possible you should be able to remain a constant threat throughout the whole game.

Item justification

Arcane boots

Timbersaw is useless without mana, arcane boots helps early on, no other boot should be even considered in the early game.

Bloodstone

No item is more core on any hero than bloodstone is on Timbersaw. Once you have it you become a beast, the mana regen lets you constantly use your spells and the stats it gives provides some extra tankiness. Because of the huge mana regen you can also use your 3 AOE abilities to farm creepwaves and jungle camps extremely quickly without having to worry about your mana going too low.

Platemail

While reactive armour is a great ability, Timbersaws' base armour is extremely low and you can be burst down before your armour starts to stack up, platemail solves this problem and hugely increases your tankiness. Also builds into shivas' guard late on which is a great item for Timber. I almost always get this straight after Bloodstone.

Blink dagger

Situational item, I get it most of the time but honestly it's mainly a just for fun item and you would be better off just going for bigger items. Nevertheless it is still good for positioning for a good timberchain or just generally increasing your mobility. I do often find myself wishing I had blink if I let an enemy get away because there just aren't enough trees in the right places. Make the decision yourself whether or not you need it.

Rod of Atos

Sick item, easy build-up, great HP and INT and an active that increases Timbers' kill potential even more.

Shiva's guard

Platemail is core on Timber in my opinion so when you can afford it you should upgrade to a Shivas' guard, which increases your INT by a huge amount and gives a really useful active which increases your AOE damage.

Scythe of Vyse

One of the best disables in the game, Timbersaw also greatly benefits from the stats so if you can afford one, this is a great item choice for the late game.

Heart of Tarrasque

More tankiness and HP regen, buy if you need it.

Black King Bar

If you are getting shut down too much in team fights, buy a BKB, simple.

Boots of travel

After disassembling your arcane boots for you bloodstone, you can honestly just leave your boots as regular boots of speed, but if you feel like upgrading then BOT's are the way to go.

Blademail

You have a lot of HP, so blademail is a good way to shut down high dps heroes.

Radiance

If you are seriously balling and your team lacks any real late game carry then radiance could be a decent pick up after bloodstone. The only issue is that you will rarely be auto attacking as chakram takes that away from you.

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