hi guys and girls just want to give a shout out to Shutters! his guide on Phoenix helped me and his goes into more detail on phoenix's other roles and laning.
this is my first guide so bear with me it might not be pretty or filled with lots of colours and it most definitely wont be filled with pictures but as to date using this build i have won every one of my phoenix games (barring Russians, cause we all know that automatically means you lose)
EDIT: as of last night i lost a game using this build, the final score was 60-59 and it was an ancient race with both teams rax down and if a troll had used his ulti we would have won but ohh well :(
what i will be focusing on in this quick little guide is a mid laning phoenix.
i can already hear the "omg really poenix mid" "what a noob" "uninstall"
but in my plus 50 games of playing the fiery chicken i have vs'd mid against pudge, TA, Clockwerk, kunnka, PA, QoP, venomancer, magnus, batrider, Drow, Puck (this little blue smurf was hard but i got him) you name it ive played against them and hands down phoenix out lanes them. now before "they must be noob" ive also played mid against my friend who has a MMR of 5000 and his own twitch account and i outlaned him, now im not saying im good i know im quite average, im more illustrating the insane lvls of harrass phoenix has.
anyway lets get on with it :)
quick intro into the abilities of my fiery chicken.
This is both an escape and an initiate that damages over time at lvl 4 for 280 damage and slows move speed by 25%.
When to use:
so now your in the lane and you have successfully blocked your creeps so the lane ends up on your high ground, and you have a point in icarus dive, for the next 2-3 mins you want to last hit and denie as amuch as possible as soon as you have 2 points in fire spirits its time to harass.
(a guide on how to land a fire spirit)
1. summon your spirits and throw one out at them, this is a tester, its to see how they react to it. if they move back up onto the high ground as soon as its launched, it is reasonable to think that they know to avoid them and you might have a decent lane challenge, if they just stand there and let it hit ... well their an idiot and you have won the lane.
2.if they dont happen to have the brain size of a ******ed house rat, you now use what i call the "double-tap" (patent pending), basically fire a spirit to where they are and then fire one straight away after to where they will be, you can extrapolate where they will be by watching how they previously reacted to you tester, this means yes you will only get two hits by spirit for your 4 but 2 is better then none, this is a low lvl fire spirit skill, they get a lot more complicated.
3."the shotgun" ... get 4 spirits, and then fire them in quick succession at the enemy hero in a line from where they are to where they will be in 3 seconds. surefire method to at least get one spirit hitting them.
4."the stukka" (advanced), utilizing a Icarus dive aimed across the creep wave, throw a spirit from each end of the dive and then two more when back this will net last hits and they wont know where the spirits are coming from till its too late, this also causes confusion as they wont know why your diving.
5. "the master sniper" using considerable skill you fire a spirit to where they will be in 1.4 seconds after they react to you firing it then one to an area 2.5 seconds after firing the first one but adjust the second one to where they will go after getting hit by the first one then fire one to where you think they will go after they get hit by the second one usually 3ish seconds after you fired the first one then icarus dive in front of them or to the side and hit them with the last one. (this usually nets me first blood)
make sure you retain rune control though out the laning phase, if you get a DD rune try to go top to gank as a quick icarus dive up the cliffs means you can get there quick and with a decent stun in lane you will net a kill or chase them into there tower and as they see you low they will turn around to try and take you but oh whats that SUPERNOVA MOFO ... double kill.. gg wp
at around lvl 7-8 you should start thinking about ganking/ roaming, as you dont have any reasonable stuns make sure you go to a lane with at least one or two stuns then tp to opposite lane and go straight for a second gank and bring the safe lane support with you.
once a couple of kills have been netted and you have instilled fear into there hearts go back to mid and push your tower down then top then switch bottom. if your doing your job you should have choked their mid hero and scared there lane carry into hiding. you now will be focused heavily in team fights. BUT THIS IS WHAT YOU WANT, the more they focus you the less they focus your carry because as much as you want it to be you ... YOU ARE NOT THE CARRY... yes you get kills but that is all part of the plan, make them focus you, make them fear you and then BOOM 35 mins in a faceless void comes outa nowhere with mask, butterfly and battle fury and gets a rampage and they're all going "WTF where did he come from"
THIS is what makes this gorgeous fiery chicken of lava and love hearts so ******** amazing, it isn't the awesome skills or the fact he glides along like a beautiful bird of fire and death, its the psychological effect he has on the opposing team, they grow scared and afraid of him, if you make your presence known early and repetitively by slamming a flaming beak into they're faces they will focus you and thats what you want.
you win the match on 8-12-23 and your carry is on 28-2-12 ... you did your job you beautiful flaming piece of sexy succulent chicken.
now as with any hero that requires skill, there are some little things that lovers of them know to make them even better.
here are my top three tips, tricks or flaming flips.
1.) all of phoenix's abilities require use of his hp, usually 15% of his current hp. the key word in that sentence there is "CURRENT" ... if you have 100hp left you can Icarus dive for only 15 hp ... imagine a skill that only needs 15 mana points to use, awesome i know. the trick/tip here is when low health and safely out of harass range pop you spirits or your Icarus dive and GO HAM... they wont expect it since you were low hp and it will be like seeing a dying eagle on fire aiming for your car window... scary as all hell, unpredictable and something i love to do. then once icarus dive is over use your salve or urn or mek and you just pulled off a combo that potentially damaged them for plus 400 damage... for only 30 hp loss.... welcome to the big leagues Mofo
2.) the flying heist, i knew you all wanted to hear it so here it is, phoenix can do everything while diving abilities? yup. items? yup. grab things? oh hell yes.
enemy team was winning and they were roshing i smoked then got past there wards and creeps to secret shop jungle, i waited til he was at about 100 hp then dived in, as i was diving they freaked and aimed me but as rosh died i grabbed the aegis and swooped back to safety ... it was one for the ages and probably something i will never be able to repeat due to the timing being so precise but needless to say, we turned the game around and won it not 20 mins later. you can dagon people you can shiva while flying you can buy things from the secret shop to save time you can do a whole lot while diving ... no girl ever told phoenix he couldn't multi task.
3.) the sun ray ... little know fact, while using a sun ray you get free pathing, dont know if this is a bug or just not included in its description but many a time ive used the sun ray as a way to get onto a cliff and escape a gank while icarus dive is on cd, plus i enjoy the comments you get " omg wtf how did u do that?" " oh come on thats BS " and my fav ... " phoenix you know your not allowed on the cliffs you leave them dirty and put claw marks on everything... come down this instant young sun" ... i commended that guy haha...
thanks for reading guys hope it was informative and funny at the same time and i will be upgrading and making it less a wall of txt and more a beautiful sparkly wall of shiny things to delight your eyes soon .
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