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1. | Introduction |
2. | Pros / Cons |
3. | Avalanche |
4. | Toss |
5. | Craggy Exterior |
6. | Grow! |
7. | Items |
8. | General Allies and Enemies |
9. | Conclusion |
NOTE:
I am new to guide making as this is my first guide. Also, I am not entirely aquainted with every nook and cranny of Dota so do not judge me. Also, comment any suggestions to make this guide better for everyone :)
Anyways, welcome to the guide to Tiny!. This guide will (hopefully) teach you more on how to play as Tiny! Using this hero correctly will definitely make you roll over squishy heroes and make you unstoppable.
Pros
-Very high damage output especially later on
-Useful Skill Combo
-Stuns
-High Health
-Movement Speed is fairly high
-Aghanim's Scepter Makes You A Creep Killing Machine!
-Awesome Team Work if Toss used right
Cons
-Very Low Armour
-Low Mana Pool
-Low AGI
Avalanche
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300
Stun Duration: 1
Cooldown 17 Mana 120
Inanimate rock becomes animate when called by the Stone Giant.
Your awesome Area of Effect stun. You could stun the whole enemy team for one second. I say could because you would have to be all in the targeted AoE. A 1-second stun may not seem like much but trust me it helps a lot. The range is not too bad either. Also, if you want to hear the deadly combo, here it is. Any enemy hero under the effects of TOSS (see next skill) takes DOUBLE DAMAGE from Avalanche!
So you toss your enemy and then quickly hit them with avalanche. That will hurt and stun them so you can auto-attack them down with your very large attack damage.
NOTE: To pull off the combo you need 240 mana so always make sure before you engage you check you have that much mana. Tiny starts off with less than that, which is why I buy two Mantle Of Intelligences to start the game.
Toss
Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases. (See the skill Grow! )
Cast Range: 1300
Pickup Radius: 275
Damage Radius: 275
Damage: 75/150/225/300
Toss Duration: 1
Cooldown 9 Mana 120
Partially blocked by Spell Immunity. Spell immune (non-mechanical) units can be tossed. Spell immune enemies cannot be targeted by Toss but spell immune allies can.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
Okay so this is an awesome skill for many reasons. For one, see above where I described the combo involving this and Avalanche. Secondly, this skill's damage is increased by 35%/50%/65% depending on the level of Grow(Your Ultimate). The bonuses are 50%/65%/80% with Aghanim's Scepter. Also, when chasing down a low health enemy with a fellow hero, the best feeling in the world is tossing your friend and assassinating the enemy trying to run away. You get praise for it and it makes you feel awesome. Also, if you don't entirely kill off the enemy, your friend is right there to auto-attack him down. This is a very awesome way to kill off that high movement speed enemy. Also, you can toss your ally to a rune but I don't see a reason to do so.
I'm just gonna say this because you might be thinking it. PLEASE DO NOT TOSS YOUR LOW HEALTH ALLY INTO THE RANGE OF A TOWER OR HIGH HEALTH ENEMY. You don't want to be that guy. It would be pretty funny but just don't do it. Unless you really want to be a troll.
Craggy Exterior[
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned.
Maximum Radius: 300
Proc Chance: 10/15/20/25%
Damage: 25/35/45/55
Armor Bonus: 2/3/4/5
Stun Duration: 1/1.25/1.5/1.75
Melee warriors tend to find attacking the Stone Giant largely ineffective.
Craggy Exterior
This is Tiny's passive. It increases Tiny's armour, which is why I tend to level it at least once early. I also level it at least once because it has saved me from a Faceless Void's Chronosphere. He trapped me and Craggy Exterior stunned him which in turn saved me. Although, I do tend to level other skills first because they are more important.
Grow!
Grow!
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 20/40/60
Toss Damage Increase: 35%/50%/65% (50%/65%/80%*)
Attack Range Bonus: 0 (107*)
Cleave Radius: 0 (400*)
Cleave Damage: 0 (50%*)
Building Damage Bonus: 0 (75%*)
Not blocked by Spell Immunity. Aghanim's cleave cannot be blocked.
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Can be Improved by Aghanim's Scepter (* shows the improved values). Tiny equips a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
Level up this skill whenever you can. Although it may decrease your attack speed,nothing a hyperstone can't fix, it increases your attack damage hugely and also increases your movement speed quite a bit. It also increases your Toss damage which helps out a lot out on the battlefield. Also cool is that each level he grows, he gets bigger in appearance and his voice deepens.
You MUST get Aghanim's Scepter. It makes you equip a tree so you have cleave damage. That means half of your auto-attack damage goes to EACH unit in a circular area in front of Tiny. This makes you dispatch a wave of creeps in seconds. It makes you a farming machine! You get tons of gold and makes dealing with Creeps a breeze.
You can go about any way you want purchasing items for Tiny. I highly suggest increasing your mana pool as Tiny's initial mana pool is very low. Also, due to Grow's effects, I suggest a Hyperstone do deal devastating damage very quickly. As a tank, you should control runes, so I purchase a Bottle. Bottle's come in very handy by preserving those handy Illusion Runes.
Any boots will do but I prefer Phase Boots because they increase your already amazing damage. I strongly suggest buying any armour upgrading item! Tiny's armour is garbage so you need to upgrade it to become even tanker.
ALLIES
Any friend to Tiny is any hero which gives bonuses to him to increase his survivability. So any hero which can give buffs/get rid of rebuffs. An example is Io.
If you have a friend who plays Io, PLAY WItH HIM! Io is the ideal ally for Tiny. I'm not gonna go in depth with Io's abilities just check out an Io guide for more in depth.
Some general enemies are ones which prevent you from farming with annoying ranged attacks, such as Viper or Drow Ranger. Keep away from these heroes as they can and will shut you down.
In the end, Tiny is a great hero to play and can be very effective if played correctly. Thanks for taking your time to read this guide I put together and I just want to ask of you to take a tiny bit more time to (constructively) criticize my guide. This is my first guide and there MAY be more to come. Anyways, thanks and have a good day. :)
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