Animal Courier
Animal Courier
Circlet
Flying Courier
Faerie Fire
Enchanted Mango
Clarity
Void Stone
Wind Lace
Urn of Shadows
Tango
Smoke of Deceit
Healing Salve
Infused Raindrops
Magic Stick
Magic Wand
Observer and Sentry Wards
Tome of Knowledge
Boots of Speed
Aghanim's Scepter
Veil of Discord
Blink Dagger
Bracer
Guardian Greaves
Medallion of Courage
Pipe of Insight
Smoke of Deceit
Tranquil Boots
Town Portal Scroll
Ghost Scepter
Glimmer Cape
Infused Raindrops
Magic Wand
Vladmir's Offering
Shadow Amulet
Force Staff
Eul's Scepter of Divinity
Drum of Endurance
Aghanim's Scepter
Black King Bar
Bloodstone
Blink Dagger
Crimson Guard
Eye of Skadi
Linken's Sphere
Orchid Malevolence
Refresher Orb
Scythe of Vyse
Shiva's Guard
Octarine Core
Bloodthorn
Boots of Travel
Ethereal Blade
Boots of Travel 2
Blade Mail
Dust of Appearance
Eul's Scepter of Divinity
Hand of Midas
Lotus Orb
Linken's Sphere
Gem of True Sight
Ghost Scepter
Refresher Orb
DoTA began as a mod for warcraft III developed by a small team of warcraft players, namely IceFrog, eul, guinsoo,and neicchus using the game's built-in map editor. The heroes were designed by Eul, while the map was designed by Guinsoo. The map was published and soon gained popularity among gamers. It produced many series, spinoffs, and variants including the more well-known 'Dota Allstars' which was made by mapmakers Meian and Ragnor by compiling most popular heroes and compiling them into one map. Soon after DoTA Allstars 6.xx was finished, Guinsoo left mapmaking nd left the game to mapmaker IceFrog. Under the development of IceFrog, DoTA gained even more popularity and international appeal. In 2009, IceFrog was hired by valve to lead a team developing the standalone sequel for DoTA, DoTA 2. The marketing success of DoTA 2 under Valve corporation gained opposition from Blizzard Entertainment, mainly because of many the hero designs were based of Warcraft III heroes. However, this conflict ended in 2012 when Valve gained franchising rights for DoTA. DoTA 2 then was officially released to the public in 2013, with many eSports tournaments and competitions over the next years.
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