Faceless Void is one of the most brutal carries in the game, since he can take down anything with enough farm, his ultimate, ChronoSphere, creates a sphere that stops time, for most things, except Void, allowing you to beat the people inside it to shreds. As in 6.79 he got a little bit buffed aswell so, why not try it.
I also noticed DotaFire.com has almost no guides on Void, and all outdated, so I decided to give you a simple guide, and encourage you to go pick him, in the right conditions, because if you play him badly, you will feed and you will have a bad time.
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Darkterror the Faceless Void is a melee agility hard carry hero. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams.
Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk, and passively can avoid any damage with Backtrack which even works against Monkey King Bar. His ultimate, Chronosphere, locks time for everything within its area of effect, giving him time to strike down any enemies caught within with near impunity for several seconds. Faceless Void is a hard carry and, as such, scales heavily from items and reaches his full potential in late game, growing into one of the most powerful and destructive Heroes.
-Good base damage
-Nice base movement speed
-Inbuilt blink (kind of)
-Low Hp pool
-Extremely Farm dependent
-Requires skill so noobs will feed if they play him
-Has no face
-Can accidentaly cancel teammate's ultimates
In a duo-lane, your friends are basically anyone that will help you get kills to get your items faster and that needs very little farm, so you get as much Exp and gold as possible.
-Outworld devourer (As support)
-Dark seer (Offlaning)
In any case, heroes that synergize with void in teamfights are those with high dps ultimates, with a good casting range.
You basically Time Walk into a teamfight, Chronosphere as many people as possible and let your teammates kill the foes inside te sphere, after activating the Chronosphere you can leave and back up, or contribute to the teamfight with more damage, this is why Mask of Madness is great to make the best out of the duration of the ChronoSphere. Try not to catch your buddies in it.
Some examples include:
-Juggernaut, as Chronosphere doesnt stop Omnislash
-Elder Titan's Earthsplitter
-Dazzle's Weave helps to improve Dps
-Troll Warlord's Battle Trance
Void's enemies goes for those with disables, powerful nukes, very high DpS, big hp pools, as you wont be able to take them out with your combo.
I will be listing the stuff that doenst appear there. I suggest going fullscreen because this player is tiny :P. In a nutshell, this video covers it (DotaCinema), but read below to know the details about each spell. The basic info is above, as in every guide, go to the build, and hover over the spell icons.
Mask of Madness will allow Faceless Void better to utilize Chronosphere throughout game, as does almost any item that gives attack speed or damage. A BKB is usually a good choice after getting a MoM as nukers outside the chronosphere can be ignored, while they otherwise burst the fragile Void very easily.
When using Chronosphere it's important that you prioritize the targets to deal maximum damage. Important targets include carries and spellcasters.
If you want to play your lane aggressively rank up Time Lock first, conversely if you need to play defensively rank up Backtrack after getting at least one rank of Time Walk as it is still your primary escape mechanism, while also having some offensive potential.
Chronosphere will pause friendly units (exception : units under control of Faceless Void) and heroes as well as foes. Try to position it so enemies are within the sphere and allies are outside and can reach enemies inside without having to enter Chronosphere itself.
Using later ranks of Time Walk and Chronosphere in tandem can easily catch entire enemy teams off guard.
Although Faceless Void is a hard carry hero, he is extremely supportive when using his Chronosphere as it has the potential to trap the entire enemy team in place for many seconds, allowing easy use of several ranged ultimates altogether for massive damage. Example: Lich, Jakiro, Witch Doctor and Gyrocopter ultimates.
If you are trying to decide on what item build is best for Faceless Void remember that his main goal is to do the most damage and hopefully kill at least one key enemy hero inside his Chronosphere where he has a 5 second free reign to attack a target without any chance of retaliation.
While Aghanim's Scepter may diminish your carry potential, delaying your Mjollnir and such, sometimes it might come in handy as it increases your Chronosphere duration to 6 seconds and reduces its cooldown to only 60 seconds, allowing your ultimate to be ready in almost any team fight and while it may not contribute to your damage output very much it does increase your survivability by granting you stats and HP.
Time Walk slow rescaled from 25/30/35/40% to 20/30/40/50%
Chronosphere AoE increased from 400 to 450
Time Lock deals twice as much damage when it procs on a target in Chronosphere.
Faceless Void can no longer be frozen by any Chronosphere.
Base HP regeneration increased from 0.25 to 0.75.
Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60.
Chronosphere now reveals Invisible units.
Chronosphere cast range improved from 500/550/600 to 600.
Time Walk slow affects all units along his path, instead of just at the destination.
Chronosphere duration rescaled from 3/4/5 to 4/4.5/5.
Strength growth increased from 1.4 to 1.6.
Thanks for taking time to read the guide! I hope that some of you use it. As always feel free to drop comments with any suggestions for anything that you think I should add to the guide, or with your opinion about the build, and if it worked for you :)