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Teleporting Dark Charger (want full health and mana with most of your charges?)

March 5, 2015 by steampunkdragon
Comments: 0    |    Views: 4098    |   


BASH THEIR SKULLS IN!

DotA2 Hero: Spirit Breaker




Hero Skills

Charge of Darkness

2 4 8 9

Bulldoze

10 12 13 14

Greater Bash

1 3 5 7

Nether Strike

6 11 16

Talents

15 17 18


Teleporting Dark Charger (want full health and mana with most of your charges?)

steampunkdragon
March 5, 2015


Introduction

I will attempt to update the guide at some point, because it isn't complete

Alright this is a signal strategy guide rather than an overall guide to spirit breaker, honestly I personally don't play Spirit Breaker any other way because of how enjoyable it is to do it this way. honestly the builds extensive allotment for constant full health charging allows for a balanced amount of distraction(good to prevent farm), kills(cause lucky stunlock), ganks(your carry needs those!), and banishing your enemies to walk all the way to the fountain (while you teleport back to base for another charge).

Thinking about it makes you realize that the simply forcing a carry back to farm Denys them a lot of gold and if they drain a significant amount of your health you can escape with insane movement speed and easily teleport back to base to find that your dark charge is ready to do it again.

mid game when you get the ulti-scepter your ultimate's cooldown decreases DRAMATICALLY along with AOE If you have a good ganking partner (such as Lifstealer, Zeus, or many other gankers) you can happily slaughter a bigger group.

Team Work + Allies/Foes

Alies-





This Build can get INSANE if you have an amazing team of Zeus, Nature's Prophet(or preferably dark seer for the initiation, but this is more difficult), Lifestealer, Bloodseeker, and of course spirit breaker.

(If I ever manage to successfully assemble a team for this I'll film it and place it here or it would be nice if someone else could and just comment the video, your reward would be the bragging rights and username credit but whatever more in different situations would be nice)

Alright this is why a video would be preferable, because it would allow for a better explanation for this rambling. If anybody can decode this or have enough logic to figure it out on their own that'd be nice.

When everyone's ultimate is ready and a huge grouping of enemies is present Lifestealer jumps into spiritbreaker with his ulti, and spirit breaker charges (dark seer would prepare to initiate beforehand) and either on contact or when spirit breaker (obviously using black king bar beforehand) ults he explodes out using rage to black king bar they attack. During this bloodseeker is sticking around zeus to buff him right before he ultimates, if your foes aren't dead by this than either natures prophet can finish them off or spirit breaker can charge the hero furthest away and everyone nearby can run damage control.

The best part is if this team is assembled other combinations are possible, and kills can be stocked up and an the enemy team will become very fragile, because these characters have ridiculous synergy.

Item Explaination

TELEPORTING


YOU NEED TO TELEPORT AS MUCH AS POSSIBLE


AS IN YOU CHARGE, LAY SOME HURT, RUN, TELEPORT


THIS IS HOW YOU HURT THEM

ANOTHER FINAL THING YOU CAN DO IS TURN INVISIBLE, EVEN JUST WITH THE AMULET (WHICH I SOMETIMES BUY ALONE) AND EVEN IF THEY KNOW WHERE YOU ARE (AND PUDGE OR SOMEBODY IS TRYING TO CHOKE YOU YOU) YOU CAN CHARGE FAR AWAY AT ENEMY CREEPS TO ESCAPE, BECAUSE INVISIBILITY GIVES YOU TIME TO BREATH

YOU CAN DO THIS BUILD IN ALMOST ANY SITUATION!

The only time I wouldn't recommend this build is if they can disable you quickly and well for extended amounts of time, this build will not give you teamfight survivability, unless you let others initiate, you will have to be a stealthy ninja late game, bashing the **** out of those who are overcommitted/dangerous. This is a true hit and run build.

Pros / Cons

PROS-

    Eliminates one of Spirit Breaker's greatest Weaknesses: This build allows for charging directly from the fountain to have max mana and health, because of Spirit Breaker's greatest weakness being a lack of mana and health when charging on fumes you can see why this is such a massive boost.

    Black king bar + Teleport boots allow for hard to interrupt charges.

    Allows for speedy base defense- if the enemy team pushes your tower (especially with a lone pusher such as broodmother or Nature's Prophet) You can annihilate the weak creeps with your charge and stunlock someone into your tower, allowing for an easy kill.

    Global Ganks Nowhere is too far to escape easily from effectively (other than the enemy base and sometimes even then) especially if you can blink or use shadow blade, although I don't recommend those after you get black king bar, which is better for your build.

CONS-
    Exposes Squishiness- Because of Spirit Breaker's hard headedness this build might be difficult for people not experienced in knowing when to charge, a more defensive less duel/ganky/antipush build.

    Requires Global Awareness- If you can't tell whats happening (i.e. the X's of your enemy team aren't all visible) you can't charge a loner, too high chance of gank, unless you can out escape the enemy team though this isn't reccomended.

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