NOTE: The items I have listed are recommendations only! However, playing as a support you can safely purchase these as a safeguard until you learn how to better choose which items are necessary against certain heroes.
Start of the Game
If you are the main support,courier
is always a must. Without a courier, YOU WILL LOSE FARM
I purchase aRing of Protection
for the quick 2+ armor and potential to buildRing of Basilius
allows for you to heal in lane. I typically only purchase one as I have learned to play carefully with Venomancer and avoid getting hit early game.
allows for you to regen mana for multiple gales and many wards.
2x Iron Branch
gives you +38 HP, +0.06 HP Regen, +2 Attack Speed, +0.28 Armor, +26 MP, and +0.08 MP Regen, which helps bolster your defenses and attacks early game and allows for the build into Magic Wand!
PurchaseFlying Courier ASAP as it will benefit your entire team!!
I usually like to build myRing of Basilius
first for the +0.65 mana regen / +2 armor aura. Just remember to turn it off so you do not over push your lane as the active aura spills over to your creeps.
I typically getBoots of Speed
next to help with escaping and chasing enemies.
is next for the HP & MP replenishing property as to not waste more money on tangos, claritys, etc.
are the best boots
for Venomancer IMHO! Its versatility greatly benefits Venomancer. I recommend leaving them in Strength most of the time for the extra health. However, Agility allows for extra armor, attack speed, and damage output letting you farm faster or DPS an enemy down quicker. Enemy escaping and you are just short of a gale? Pop them into Intelligence and let it fly!
Remember to use your wards effectively and block their escape route every couple seconds as well!
Along withObserver Wards
as needed, you will probably need at least 2/3 of the mid game items I listed.
Truthfully, I really only purchaseMekansm
when my team is currently losing. It's great for the +5 armor, +5 all attributes, and +4 HP regen in a 500 radius. Mekansm's heal is wonderful for reinvigorating your allies in/out of fights with a 250 HP heal and +2 armor bonus for yourself and allies for 25 seconds.
is a great item as a support AND for Venomancer. The intellect and mana regen allow for more wards and gales. The movement speed gives Venomancer a better chance at escaping and for chasing enemies. Most importantly, the cyclone gives you an opportunity to remove yourself from being targeted in team fights, remove an enemy from a team fight, AND another way to slow/stop heroes from escaping alive.
Pipe of Insight
is a must have for supports a lot of the time. +11 HP regen and 30% Magic Resist really helps to buff up poor Veno's defenses! However, the real utility of this item is the AoE Shield which blocks 400 Spell Damage. It also has a 1 minute cooldown!
Pipe is wonderful for team fights and as a preemptive shield when going uphill into the unknown...
Late GameAghanim's Scepter
... just get it. It will boost your already super power ultimate ability and give you a multitude of stats!!
Essentially, these items are only to be purchased if you were allowed to farm by the other team!! Otherwise, save your money for wards, smoke, dust, etc.
is one of my favorite items to purchase if I was able to farm quite a bit in a game. It just supercharges Venomancer and allows for nonstop wards, gales, and I always have mana for an ultimate with Orchid.
is one of my absolutely favorite items to get on farmed Venomancer. Typically, by the time I have purchased one and have already solo pushed at least 1-2 towers does the other team have the capability to counter the invisible destruction you have already wrecked upon their lanes.
Sange and Yasha
is another fun item to purchase as a farmed Venomancer. Just like Orchid, it is a supercharger!