Sproink! This is my Enchantress guide, covering the jungle playstyle. I won't go over laning much. Enchantress herself is a very offensive int. hero, who is able to charm neutral creep ala Chen, but only for a limited time. Thus, you must make the most use out of your creeps in this time, but on the bright side it's not THAT big of a deal if they die. While being an offensive hero, she is incredibly freakin squishy, it's ridiculous. 1 Str gain! She is probably the squishiest hero in the game, but luckily her gameplay revolves around dealing heavy damage from a safe distance, while using her creeps to tank and their respective abilities.
Here I'll go over Enchantress's skills and how to use them, if you want detailed numbers go here
Cool, now for some item explanations.
Here is a quick list of all the cuddly jungle creeps, the ones you want to charm, and the ones.. not so much.
1-The Centaur Khan is definitely the best creep for you to charm, all game. He is pretty tanky, and his stun is powerful through all stages. If you find one of these critters, take him and immediately go gank some stuff.
2-The Furbolg Ursa Warrior is the next best creep after the Centaur, he lacks the stun of the Centaur but his Thunder Clap does much more damage, and sometimes the damage and slow is greater than just a stun.
3-The Wildkin is the tankiest creep, because of his armor aura. Even with his Tornado he doesn't do much damage, though, so he's really only good for tanking in the jungle, and his armor aura and tornado can be pretty useful in a fight if well positioned.
4-The Troll Warlord can be pretty useful with his net, and his skellies are good for pushing. Overall not as useful as the others, but good for ganking -> pushing.
5-The Satyrs can each be kinda useful. The purge from the Trickster is pretty cool against people like Omni, Warlock etc., the mana burn from the Soulstealer is... meh. The best one, though, is the Hellcaller. He has low armor, so he's pretty squishy, but his shockwave is good for pushing and his Hp regen aura is nice with your Attendants.
-6 most of the small creeps can be situationally useful with their abilities. Most notable are the Troll Priest with his heal, and the Harpy's lightning. If you find a troll, tell him to go hang out with your carry for a while, the heals are pretty cool. The Harpy's lightning is pretty good for pushing an empty lane, but if you send them against enemies they will probably just die, feeding the enemy gold.
You should most likely start the game off in the jungle. When the jungle creeps spawn, quickly scout out your jungle for a Centaur or Furbolg. If you found one, enjoy your first blood :) If not, take whatever you can and farm a little till you find a ganking creep. You aren't a carry like Lycan, you shouldn't just afk rice the jungle. Even if you can't find any ganking creeps, you have a potent slow with Enchant, so ganking always takes priority over farming. If the enemies are turtling, grab a Wildkin and towerdive them to put the pressure on. Just have the Wildkin tank the turret, and throw a few attacks and spells on. Fall back once the Wildkin gets low, you don't wanna feed the turling enemies more xp and gold. Be sure to communicate with your laners that you aren't looking for a kill, so they don't go rambo or flame you, you're only putting pressure on. If you're sure you can get the kill, it's never bad the at least try. If they turn out tougher than you thought, just fall back with no harm done, since your Wildkin should be tanking.
After your early ganking phase, Enchantress falls off a bit. You should start to farm more and more, going for Agha's. Once you get it, you can start to become more active, roaming with your team and staying back in team fights. Always always stay way in the back, you're still mega squishy. Use your ult on autocast in teamfights, dishing out lots of pure damage, and don't forget to Attend to your allies. Your creeps start to become less and less useful, but you become more useful yourself, dishing out your own damage and relying on the creeps less. You should be able to scale considerably well until super super late game, with your pure damage(though games rarely last this long).
Thanks for giving the time to read my Enchantress guide, if you have any suggestions or critiques, go ahead! Don't forget to comment and rate ^.^ See ya next time :D
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