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0 Votes

Spiky Carry-Initiator Mid Puck :P

August 10, 2017 by Sundown63
Comments: 0    |    Views: 4524    |   


The damage mirror

DotA2 Hero: Puck




Hero Skills

Puckish (Innate)

Illusory Orb

1 3 5 7

Waning Rift

4 8 9 11

Phase Shift

2 13 14 16

Dream Coil

6 12 18

Talents

10 15

Hero Talents

+300 Waning Rift Radius/Max Distance
25
Dream Coil pierces Debuff immunity
+175 Initial/ Break Dream Coil Damage
20
-3s Waning Rift Cooldown
-10s Dream Coil Cooldown
15
+60 Waning Rift Damage
+1 Waning Rift Silence Duration
10
+50 Illusory Orb Damage


Spiky Carry-Initiator Mid Puck :P

Sundown63
August 10, 2017


Puck as a carry-initiator

A very unusual and satisfying way to play puck, Phase boots for dps and speed. Then pick up a Hand of Midas to accelerate to +420gpm at level 25.

The early blademail gives crazy damage early (32 dmg, basically a desolator), but using it with someone squishy like puck takes skill, as you still need to get them low enough that they can't just tank the active.

Get Blink, it's just tooo gud.

Linkens(or bkb for spell-heavy teams) is needed for more upfront fighting with your blademail, and sustain to farm hard. GET LOTUS ORB IF THEY HAVE SILENCES - EVEN MORE DMG AND REFLECTIVENESS!

Mjolnir, this is the dps item of choice for me as we have been buying dmg over atack speed up until now. Lightnings and your intelligence will mean crazy damage, especially in your ultimate.

Aghs for when people buy BKB, Also turns you into even more of a teamfight machine:
1. blink in and dreamcoil immediately
2. lay down silence, then blademail and mjolnir's chain lightning when you draw aggro:
scary reflective nyx-like puck that noone wants to hit in the middle of his dreamcoil!
3. use orb and phase shift to get back to the fringes when the silence runs out
4. mow them down when your team follows up.

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