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0 Votes

Slark: Something smells fishy

June 29, 2015 by deathraider87
Comments: 0    |    Views: 2733    |   

Never Dark Enough

DotA2 Hero: Slark

Hero Skills

Dark Pact

2 9 10 12


1 4 5 7

Essence Shift

3 8 13 14

Shadow Dance

6 11 16


15 17 18

Slark: Something smells fishy

June 29, 2015

Quick Overview

To start off this is my time making one of these so it might be a bit choppy, heck it probably won't even look very pretty, constructive criticism is nice, but please don't be a ****.

Slark is an amazing hero, very hard to catch, a built in purge, and plenty of chase potential, he's overall very strong if you know how to play him, and hopefully this guide will give you some insight on how to do so.


Movement Speed
Free Health Regen
Leashing Ability
Can Debuff

Mana Issues
Item Dependent
Extremely Squishy Levels 1-5
Smells Funny

Abilities and all they're good for

Q. Dark Pact:

After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.

Slark Dark Pact Mana cost per level: 55 / 50 / 45 / 40
Cooldown per level: 9.0 / 8.0 / 7.0 / 6.0
Ability: No Target
Delay: 1.5
Radius: 325
Damage: 75 / 150 / 225 / 300

Overview - A great ability for our nightcawling friend, it gives him a purge that gets rid of all but the most annoying of debuffs such as Rupture or Doom, it does a decent amount of damage and comes in ticks, 10 of them, all inflicted in .1 second intervals making it great against Templar Assassin's Refraction. I have this levels up second after pounce, why? Simply because the burst is a bit stronger than the stats that Essence Shift at this point, plus the 30 seconds of stolen stats will likely carry you through a team fight, which afterwards you can take objectives at your own leisure.


W. Pounce:

Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slarks landing position.

Slark Pounce Mana Cost Per Level: 75 / 75 / 75 / 75
Cooldown Per Level: 20.0 / 16.0 / 12.0 / 8.0
Ability: No Target
Damage: Magical
Distance: 700
Pounce Damage: 50 / 100 / 150 / 200
Leash Duration: 3.5
Leash Radius: 325

Overview - In my opinion this is the bread and butter ability, a great get away, and initiation tool, allows you to whack away at whoever you leashed for three seconds and possibly give your team time to help secure a kill if you can't do it (and if you can't then you must be a bad Slark gawd). THIS SKILL CAN DISJOINT OTHER ABILITIES AND HAS INVINCIBILITY FRAMES IN THE AIR. Getting targeted by snipers assassinate? Time the jump and it'll be wondering why the hell it only gets to hit footprints, getting charged by SpiritBreaker? This one takes crazy good timing, but it can be done. Try it yourself, but be aware not all abilities can be disjointed.


E. Essence Shift (Passive):

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.

Slark Essence ShiftCooldown Per Level: 0.4 / 0.35 / 0.3 / 0.25
Agility Gained: 3
Enemy attribute loss: 1 per stat.
Duration: 15 / 30 / 60 / 120

Overview - This. This skill right here, pounce may be the bread and butter, but this is the fine wine of DEATH AND DESTRUCTION, this ability is essentially a 19 pure damage, aromor/attackspeed drain, and a mana burn all in one, and in return it gives you more damage, attack speed, and armor, without this skill Slark would be a whole lot weaker than he is.


R. Shadow Dance (Ultimate)

When used, Slark hides himself in a cloud of shadows, becoming invisible (attacking, casting spells, and using items do not reveal Slark). Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Slark Shadow Dance Mana Cost Per Level: 120 / 120 / 120
Cooldown: 60.0
Ability: Self Target
Duration Per Level: 4 / 4 / 4
Bonus Movement Speed: 30% / 35% / 40%
HP Regen Per Level: 3% / 5% / 7%

Overview - An extremely good escape mechanism combo'd with a powerful offense mechanism, it passively gives you tons of movespeed and health regen, actively it makes you immune to being targeted, gives you that nice regen, and movespeed buff while in sight of enemies, and allows you to escape, or attack depending on the situation, buyer beware a large AOE ability can still hurt you so if you're low health and ult I wouldn't recommend fighting anyone with a high burst damage AOE that doesn't require a target.

In Summary

This guide may be touched up a bit, but for now this is what I got, like I said before constructive criticism is wanted, but don't be a **** please. Any questions will be answered..... when I actually ever see them, which may be never, I'll have to rely on the other comments -if I ever get any- to answer.

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