Tango
Tango
Clarity
Clarity
Gauntlets of Strength
Gauntlets of Strength
Iron Branch
Iron Branch
Animal Courier
Tango
Clarity
Clarity
Gauntlets of Strength
Iron Branch
Iron Branch
Observer Ward
Tango
Clarity
Clarity
Gauntlets of Strength
Iron Branch
Iron Branch
Magic Wand
Boots of Speed
Urn of Shadows
Belt of Strength
Town Portal Scroll
Power Treads
Ogre Club
Town Portal Scroll
Aghanim's Scepter
Bloodstone
Town Portal Scroll
Force Staff
Black King Bar
Mask of Madness
Scythe of Vyse
Shadow Blade
Magic Wand
Power Treads
Urn of Shadows
Aghanim's Scepter
Bloodstone
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2 | 4 | 8 | 10 | ![]() |
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9 | 12 | 13 | 14 | ![]() |
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1 | 3 | 5 | 7 | ![]() |
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6 | 11 | 16 | ![]() |
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15 | 17 | 18 |
-Mid isn't recommended for Enchantress, let the ranged hard carry or ganker take mid
-Heal friendly heroes
-Harass or kill enemies with Impetus at lvl 6
-Keep your lane mate or carry alive
-Lane with carry
-Lane with support if you are a hard carry Enchantress (:
-Make the enemy team's life hell
-Always have a TP scroll on you so you can be EVERYWHERE (Optional)
Skills:
Untouchable (Q):
-Passive
-Slows a hero's attack speed when you are attacked
-Helps you survive and farm in early to mid game
-Helps you gain bigger edge when fighting against another hero
Enchant (W):
-Active targeted ability
-Slow heroes and makes creeps friendly
-Helps you or teammate catch up with heroes easily
Nature's Attendants (E):
-Active skill
-Heals you and teammates next to you
-Range of healing is low, and healing won't do much to others for the first few levels
-Extremely useful in the early to mid game
Impetus (R):
-Active targeted ability
-Can autocast but not recommended
-Very powerful in mid game, you can harass and kill easily with this and Enchant.
-Pure damage = ENEMY ARMOR MEANS NOTHING
-Damage increases as range between you and enemy increases
All you'll really need are the items in pink, unless you're handling a hard situation.
Magic Wand:
-Good for every support
-Recovers mana and health
-Keeps you alive in fights
Power Treads:
-Useful for the full game
-Recommended - strengths because you're squishy
-Not recommended - agility
-Situational - intelligence for regen in early game
-Makes you faster, bro
Urn of Shadows:
-Heals you and others when Nature's Attendants is on cooldown/you have no mana
-Extra strength because Enchantress is squishy
-Ganking with this = more charges = more heals = happy team
Aghanims Scepter:
-Extra range = more damage.
-Extra stats = faster attack speed, more armor, more health, more mana, more regen.
Bloodstone:
-Offers survivability in the late game
-Bloodstone + Untouchable = ENTANKRESS
-If they focus you and you die in a team-fight, the allies around you will be healed
-You are a mana ***** in the late game so you will need the extra mana
-Extra regen is always good
-Silencers
-Slowers
-Magic immunity
-AoE spell resistance skills
-Pushers
-Stunners
-Anti-mage
-Anti-mage
-Anti-mage
-Slows
-Silencers
-Magic immunity
-Hardcore spell harassers
-Stunners
-Fast attack speed
-Blink/TP heroes
-Burst damage
-Anti-mage
-Anti-mage
-Anti-mage
-High armor because Impetus = pure damage
-Early game pushers
-Ranged squishies
-Slow heroes
-Anti-mage in the early game
-Anti-mage in the early game
-Anti-mage in the early game
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