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btw i can't download your replay , is there any way i can download it?
Well, about the replay, I'm not sure. Just follow the steps:
Start DotA 2 before anything.
Then click on 'Watch reply'.
The match will be found, you can download & watch from DotA 2 itself.
Although being said that, my gameplay is extremely mediocre. Except from last-hitting, there's nothing special I actually do. I try to out-last hit the mid guy/carry lane, getting each last-hit deny. Get a quick Threads-Mask of Madness-Shadowblade, and hunt to kill single-targets (Clinkz-like) while farming alternatively. If I die anywhere till Shadowblade from 2-4 times. The game's over for me. If I don't, vice versa.
Oh man, loving the mom addon along with necro and presence maxed out first.I'm also using this and absolutely stomping.
Quite frankly, I'm not bad at razes, but this build is so much fun, it gives you tremendous farm potential in killing enemy heroes as well in jungle, lanes, ancients.You don't even need mana.
Exactly. The low mana requirement sure promotes all time ultimate availability, Manta Style, ShadowBlade & Mask of Madness activation, in all necessary combats.
Although being said that, I'm a 1560 DBR (Platinum) level player. I've played this type of ShadowFiend till all those levels, but I do not frankly think that this strategy will work out effectively against high-level (Diamond) pubbers, or any mid-high level clans.
And thanks for the commendation. :)
It works well for me... i'm a bad shadow razer too
+1
Quite frankly, I'm not bad at razes, but this build is so much fun, it gives you tremendous farm potential in killing enemy heroes as well in jungle, lanes, ancients.You don't even need mana.
Nothing against your build. If you're a good ShadowFiend, it's not for you. It's for people who are not good at Razes. Going in, with this alternative build can really boost your ShadowFiend in a different way. Playing a hero the same way as dictated, is, infact, monotonous. This works fantastic with middle-leveled players, as long as your team doesn't consist of 4 carries. You're not going to sit there, after level 8. You're going to gank. And even before that, you're definitely going for runes, just not bottle-them. Haste is a definite gank. Double-damage & illusion for CS & rune-spot respectively. If the other MID has bottle, the least you can do is steal his runes to control his spams, against you & your team.
The name & description of the guide itself suggests that it's an only PUB build, where you can destroy the opposition with highest output of damage, in the game. No other hero in the game can give that kind of damage with so less inventories, with physical hits. No. Not even an Ursa or Huskar.
I've played this build against far superior players. It pretty much works, except if there's a harassing INT hero, with wards up, against you. It worked with me most of the times, in good level matchmaking. The ID, which you saw, is developing. I have created that for the soul reason of playing while I am in low priority.
The armor reduction while it does help get last hits, that's not what helps you get last hits. It's the increasing number of souls that build up, once you start getting souls and build momentum, it becomes much easier to last hit regardless of spec. Using
Sorry if this comes out conceded but the number of matches really don't matter if all you're playing is low-level matches, I just watched a couple of your games where you had great scores and the mid-laners literally gave you free-farm/souls. BH sits back or goes invis while you took almost every single LH/Deny. A pudge missed point blank while you were at 7o'clock and he shot at 10o'clock direction, if you understand. I would be at the same amount of games played or even more if I didn't have to work and do other activities. The games you lost was when the other mid-laner put pressure.
I know how this build will go since I've played Shadowfiend for awhile aleady, you will lose your lane against decent players. I'm not talking about just farming, everything that is involved with middle lane you lose except for CS which you can still get with a regular build. You have greats amount of damage if you went for a standard build, and you take the tools that you have and utilize them. You don't go mid to farm like a hard-carry, you cause mayhem with AoE destruction so your hard-carry can do that later since you're suppose to utilize all your assets
To whomever else is reading, go ahead and try the build, if it works great but don't expect to win at higher level games.
Edit: Az7y make paragraphs, it was hard to read through the wall of text >_>!
Yes. I wasn't online through a computer. Sorry.
And that's a new ID. The one you saw. Watch the other one, which has more than 1300+ games, it definitely is not a low-level matchmaking I.D.
Ofcourse, I know about the
And again, I will mention it, it's a only PUB build. In pubs, mostly, you won't have wards up. You won't know, if your carry guy is actually going to carry, or just make stupid inventories & **** up the game. Besides, you do not need the mid lane. I just go mid, because I don't want a mid-feeder. Mid is not required, you're not going to bottle-runes anyway. But then, do you want a support nuking his skills to steal your creeps in the side-lane? I just hope not. That's the only reason I prefer mid. I prefer the carry lane, for ShadowFiend without Razes, anyway, combined with a bit of NC.
Last hitting is never a problem with this ShadowFiend. Ofcourse, you can't keep nuking creeps for last hit, but then, the armor reduction makes it so easy to last hit, the 40 damage is equal to almost 50+, just at level 2, or so. And yes, the non-bottle guy, it's easy to gank him. Got to worry a lot, in the beginning of the game. But about ganking, your goal is
The armor reduction while it does help get last hits, that's not what helps you get last hits. It's the increasing number of souls that build up, once you start getting souls and build momentum, it becomes much easier to last hit regardless of spec. Using
Sorry if this comes out conceded but the number of matches really don't matter if all you're playing is low-level matches, I just watched a couple of your games where you had great scores and the mid-laners literally gave you free-farm/souls. BH sits back or goes invis while you took almost every single LH/Deny. A pudge missed point blank while you were at 7o'clock and he shot at 10o'clock direction, if you understand. I would be at the same amount of games played or even more if I didn't have to work and do other activities. The games you lost was when the other mid-laner put pressure.
I know how this build will go since I've played Shadowfiend for awhile aleady, you will lose your lane against decent players. I'm not talking about just farming, everything that is involved with middle lane you lose except for CS which you can still get with a regular build. You have greats amount of damage if you went for a standard build, and you take the tools that you have and utilize them. You don't go mid to farm like a hard-carry, you cause mayhem with AoE destruction so your hard-carry can do that later since you're suppose to utilize all your assets
To whomever else is reading, go ahead and try the build, if it works great but don't expect to win at higher level games.
Edit: Az7y make paragraphs, it was hard to read through the wall of text >_>!
The problem with no
When you gank you hope to land at least 2, the 3rd shadowraze is an extra "candy" and with proper setup you'll definitely land all three (Phase boot helps with this). Even if you only land 2 razes, especially on a running target, that's more damage you'll do in about 5-10 seconds of auto-attacking. You simply do a lot more damage even if you land 1
Outside of battles, with your build, you're going to hope the other lanes are doing well and that you get as much farm as possible before mid-game starts.
Point is you'll defnitely do more damage with
Last hitting is never a problem with this ShadowFiend. Ofcourse, you can't keep nuking creeps for last hit, but then, the armor reduction makes it so easy to last hit, the 40 damage is equal to almost 50+, just at level 2, or so. And yes, the non-bottle guy, it's easy to gank him. Got to worry a lot, in the beginning of the game. But about ganking, your goal is