Hi there! This is the build I use while playing Tiny. Tiny is a hero that has great initiation, and solo kill potential. When playing Tiny, you'll want to get a Blink Dagger ASAP after you get your Power Treads. Try to play safe in lane, try not to get behind and farm if you're able to do so. Tiny has a small mana pool so you'll only be able to use Avalanche and Toss once before you're out of mana. I hope this guide is insightful for you! feel free to ask any questions, constructive criticism is always welcome! and be sure to check out my other guides Here!
Tiny bombards a small area with rocks that does 100/180/260/300 damage to units, and stuns for 1 second. Avalanche has a radius of 275 at all levels, and cooldown of 17 seconds at all levels.
Tiny grabs the closest unit in a 275 radius around him, and tosses it to the targeted unit. Toss does 75/150/225/300 to targeted enemies. If the unit Tiny tossed is an enemy unit, they will recieve 20% bonus damage from Toss. Toss's damage increases as tiny grwos in size. Toss has a cooldown of 9 seconds.
Craggy Exterior is a passive ability that causes damage to bounce back on Tiny'y attackers, any enemies that attack Tiny within 300 units have a 10%/15%/20%/25% to be stunned for 1/1.25/1.5/1.75 seconds and take 25/35/45/55 damage. Tiny also gains 2/3/4/5 bonus armor from Craggy Exterior.
With each level of Grow, Tiny increases in size and gains 50/100/150 bonus damage, 20/35/50 attack speed loss, 40/50/60 icreased move speed, and 35%/50%/65% bonus Toss damage. Grow is upgradable via Aghanims Scepter, giving Tiny 107 bonus attack range, 50& Cleave damage to units, 75% bonus damage to buildings, and further increases Toss damage by 50%/65%/80%. Grow is a passive ability.
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
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