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Puck for publics

December 28, 2013 by razshagal
Comments: 0    |    Views: 3176    |   


midpuck

DotA2 Hero: Puck




Hero Skills

Illusory Orb

2 3 5 7

Waning Rift

4 8 9 10

Phase Shift

1 12 13 14

Dream Coil

6 11 16

Talents

15 17 18


Puck for publics

razshagal
December 28, 2013


Introduction

Hello ,

Ima razshagal and my fav hero is puck .
Durning my play in public games ive seen some of pucks , but their gameplay was an average .

Let me introduce puck in my way to carry tha game .


(english so bad , forgive me )

Pros n cons


PROS

Stun
Silence
Indestructibility!!!!
Low CD
Durable if builded corretly
As int op autodamage

CONS

Hard to master
benefits on build
Expensive build
Average in late game

Items

About items ,
This build has 4 (!) active abilities , sometimes You lose yourself in tons of ways to engage/disengage enemy . This build is quite expensive , i think in 70-90% of games u wont have full build .

Early , why 3 mantles ?
Gives u +9 dmg to lasthit , mana , and mana regen .
2x nul + treads + bootle is your earlyfinal, adds about to 30+ dmg , attack speed which in this build is also required .

Dagger - is most important on puck because with ur Phase Shift (E) you can escape (dagger will fill in 3s. out of combaat).
Can dodge projectiles ! (f.e. venge stun)
Quite often u need instant blink than Orb teleport.

SCEEPTAA - increases Int (+10 auto dmg) str , agi. and provides better ultimate (stun , dmg )

Shivaaa - armor , int (+ autodmg) 200 aoe dmg + slow

HEX - another disable .

How to play

Early GAME
Use E whenever he tries to autoattack or cast spells , beware of chained abilities
like Zeus Q , watch bolt and use E .
for instant spells like zeus W or luna Q watch for animations of hero , or try to move out of range .

always remember that ur items which give u int , provides aditional autoattacks damage . Remember to use it durning cooldowns

pretty easy spells to avoid :
Sniper R ,
Venge Q,
Pudge Q,

Spells you should be ware :
Earthshaker Q,
Darkseer Q,
Batrider R,



MID GAME

As initiator , find moment when they're all close together or catch one which is out of group Try to focus spells on squishiest/carry .

For example : Cast orb to at least 2 members , teleport to orb -->Ulti , shiva's , W , phaseshift----dagger out of combat , but not too far , and contiue fight

When they gank/catch you , just w8 for E or cast it , escape by dagger + orb to friendly targets like ramps , cliffs or allies .

For example : You are chasing potm , After her leap cast dagger in her direction , use slows if possible and finish .

For chasing try to use dagger before spells bcoz of enemy creep hits.

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