Pub Stomping Brewmaster ~
December 24, 2012
Welcome to my guide on Mangix, the Brewmaster. Brew is one of my favorite heroes, but at the same time, also one of the most underutilized heroes in the entire game. He is primarily a carry that can eat up a lot of damage from heavy nukers such as Shadow Fiend, Sniper, or Tinker. When used properly, his Drunken Brawler and stat progression give him one the best right clicks of all time. This guide shows you how to utilize that natural damage bu increasing your movement and attack speed. This is not a comprehensive guide, so be aware the basics of [Brewmaster.
While it isn't rare to see a Brewmaster solo middle, it isn't the most common thing. Typical middle heroes in pub matches such as Tinker or Viper have more versatility when it comes to last hitting and denying creeps. What Mangix brings to the table is his natural survivability making it possible to lane control even against any annoying hero in Dota.
Brewmaster doesn't have to play aggressively to win the lane. Thunder Clap followed by two or three right clicks is enough harass to assure you can last hit any creep wave, provided you have the mana too. Much like Morphling's Waveform, Thunder Clap can be used specifically to last hit two to four creeps at a time. Do not be frugal with your thunder claps; failing to generate early gold is failing to win the middle lane. This build doesn't require tremendous farm but you cannot hug your tower and expect to win.
Item Progression and Explanation
: (Core/Mandatory) The most essential item early on. Without this you would not be able to solo middle at all. This should be the last item you sell, I usually keep mine until I am beginning to build for an Assault Cuirass.
: Quelling Blade is another item I recommend for starting off because it gives you that little edge when it comes to laning middle. It isn't essential but in my opinion is better than a gauntlet.
: You only need one Tango to start off.
: Most Brews choose Phase Boots over Treads mainly because the damage marginally increases due to your critical hits. Activating phase is good early on when tower diving an enemy hero.
Ring of Basilius
: While being a component of Vladimir's, it is also a good item to increase your mana regeneration. The more thunder claps you can do in early game encounters the better.
Sange & Yasha
: There is no better item I can recommend more than Sange & Yasha. It increases your strength based damage, your HP, your movement speed, and your attack speed tremendously. Phase boots plus Sange & Yasha give Mangix a movespeed of about 400, making blink dagger relatively useless for this build.
: This is such a complimentary item to Yasha. The life steal bonus is fully utilized making tower diving and soloing enemy heroes less of a worry.
: If you are really worried about dying early on. You may want to pick up one or two bracers to help increase your total HP. I can't say I recommend buying them as they waste an item slot, an item slot that would be better spent on a Town Portal Scroll or etc.
Black King Bar
: If one of the enemy heroes is just countering you badly. Try to pick up a BKB so you can just right click, kill, and move on to the next one.
Town Portal Scroll
: Always a pretty good idea to have one on hand just in case Nature's Prophet or any other hero is pushing at your towers and you need to get back. Item is not necessary because of the tremendous move speed of this build.
: With an AC, you will have godly attack speed. Combined with Vladimir's, no pub team should stop you come time you built Assault Cuirass.
Boots of Travel
: Great to get around the map. If the game is nearly won, these will just decrease the time it takes to achieve mega creeps.
: The best orb effect one can choose for this build. A critical landed with desolater should kill any hero on the map at this point in the game.
Would buy late game just to counter Chaos Knight or a Manta Style.
So far I have not mentioned Primal Spirits. Best bet is use these guys as escape mechanisms or to stun-kill combo early on. My guide puts less emphasis on real strategic play and more on making your hero into a brute force to be reckoned with.
Obviously this guide is not meant for any high skilled games. It is just a simple, fun, way to play Brewmaster as a strong carry. I hope you all like this guide and I want to see a lot more Brews out there playing. I mean come on, people have been choosing Kunnka over Brew! Feel free to make any suggestions or death threats in the comments section.