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7 Votes

Overdose

November 7, 2012 by Numeta
Comments: 15    |    Views: 14986    |   


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HamSandwich (34) | June 16, 2012 10:05am
You're right, refresher is exceptionally ****ty.
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Numeta (27) | June 16, 2012 12:47am
Nigga you trollin
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HamSandwich (34) | June 15, 2012 10:20pm
Refresher is pretty ****ty.
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Whated (12) | June 15, 2012 12:30pm
Where is the video? use [.url] without the dots. Or maybe use [.video] I honestly don't know how to add video.
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Numeta (27) | June 15, 2012 3:26am
Updated and added video!
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Numeta (27) | May 20, 2012 3:23am
Maybe so, but as long as I don't over extend of put myself in a **** situation it wont. Ghost sceptor/banish/ offer more than enough survivability for me.
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JeepLV (1) | May 20, 2012 1:49am
Well, Ghost Scepter < Force Staff trust me Force staff will save your life 100 times more often than Ghost Scepter in early game.
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Numeta (27) | May 19, 2012 4:02am
Guides require a **** ton of effort : / if anything I would make a video guide.
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Whated (12) | May 19, 2012 3:18am
You should put the effort into making A GUIDE more than defending your build. All these explanations about items are golden information for a guide. Builds are just ****ing annoying piece of crab that tells us nothing.

I'll not vote, but I recommend you, Numeta, to make a decent guide, because obviously from your previous posts I've seen you know some ****.
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Numeta (27) | May 19, 2012 1:31am
Rod of Atos is a very cost effective damage item, gonna leave it a that 1 post troll :3


I respect force staff as a good item, but it's 2200 gold for only +10 intellect. If I'm gonna buy it, it will be much later than early. I find as long as I don't put myself out of position it doesn't do much for OD. The 10 dmg / attack speed is also worthless on OD.

I don't grab arcane orb till level 8-9, but level 9 is safer, because being able to spam imprisonment early on and have constant mana replenish is great. You can pretty much grab flawless denies when played right, which is why I choose to grab arcane orb late. If I try using orb early , the mana exhaustion can be risky, and the early + damage is negligible.

Eul's is too expensive for only +10 int, mana regen is not needed either. I never usually go orchid unless there is someone I need to silence, but I can say with 90% of my games I don't buy it. Mostly because I'll have too much **** to activate through my items.
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Atlas (117) | May 18, 2012 9:14pm
A lot left out. This is a general build but just that, OD is diverse due to all the int items he has at his disposal. Orchid, Force Staff, Euls can even make a good pickup.
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