Necro, Deathly Support Tank
April 16, 2012
This is our spamable ability and main damage source which provides us with good lane substainability, farming, push and counter push potential. It truly shines in team fights as we provide constant heals to our mates while damaging our foes.
Heartstopper Aura is another reason why we wanna stay into those team fights cause its a constant damage aura which gets even better the more Health our enemies have.
With this skill and our last hitting power we will be pretty much mana regen independent. Providing us with mana gain every time we last hit or deny makes it such a great skill and synergies perfectly with Death Pulse.
Deals damage based on how much HP the enemy is missing. It also stuns for 1 sec before the damage is applied. Upgraded by Aghanims, it will instantly kill every target below 55% Health.
Basically you are going to be building Necro to be a tank. In team fights you will be focused down by any group with half a brain, so you will need to able to last as long as possible.
I start out with the above Items and then start to build my way towards Vanguard. If the team is caster heavy or the casters get fed you can add in a Hood of Defiance to really annoy them.
You usually don't need Mekansm if you have Van+Hood with Death Pulse, but if you're team is lackluster or you're team is still getting shut down you can opt for it.
The optional Items are self explanatory really. You got,
An Ult booster, takes your ult from 45%ish to 55% insta kill.
An AoE Slow with DMG and -25 Atk speed aura
A Hex Stick
And a stat stone that gives **** ton of HP and almost unlimited mana.
I personally prefer Shiva, It lets you drop a Huge slow that does 200 dmg that will let your team take control or of a team fight or get out of a failed one.
Although thats just my opinion, you may take whatever will fit your build or your team might need for the situation.
This is my first attempt at a guide so let me know what you think, and leave any advice to help improve on this build.