Chapter Title
Medusa Mini Guide (7.41b)
What the hero is
Medusa is a late-game carry whose survival depends on mana instead of HP.
She is:
Weak early
Fast-farming midgame
Extremely strong late if not pressured
When to pick
Pick Medusa when:
Enemy lineup is slow or low-tempo
They lack heavy mana burn or early push
Your team can delay the game
Avoid her when:
Enemy wants to end early
There are strong illusion/mana burn cores
Game plan
Early game
Focus on survival, not fighting
Use Mystic Snake to secure ranged creeps and restore mana
Start taking jungle camps as soon as possible
Your goal: stable farm without deaths
Mid game
Build toward Manta Style and Skadi
Farm lanes and jungle efficiently
Join only safe or forced fights
You are a scaling damage dealer, not an initiator
Late game
Play around teamfights, not side farming
Stand where Split Shot hits real heroes
Use Stone Gaze only when enemies commit
At this stage, you become extremely hard to kill
Fighting rules
Don’t waste Stone Gaze early
Manta is for damage + dispel, not panic
Positioning matters more than items
Split Shot must hit heroes to be effective
Common mistakes
Farming too slowly or inefficiently
Fighting before core items
Misusing ult defensively or too early
Poor positioning in fights
Core idea
Mana is your health bar.
More mana = more survival + more power.
Summary
Pick Medusa in slow games, farm efficiently, hit your timing items, and win fights through positioning and scaling rather than early aggression.
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