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7 Votes

Massive initiation dmg

July 18, 2013 by trunks836
Comments: 5    |    Views: 32218    |   


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PhireW00d | August 29, 2013 3:00pm
Why would you get Enchant totem before aftershock?? Other than that pretty good guide :D
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TacaTaca | July 29, 2013 6:56am
Very good guide, simple, easy to follow, and helps a lot to new ppl.

Btw, echoslam only affects enemy units :).

Cheers!
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trunks836 | July 18, 2013 2:33pm
Well, things normally go well for me with ES, and I somehow manage to sneak up pretty neat kills even if I don't want to, Echo Slam being a powerful ult and stuff. I mean just yesterday, i almost did a rampage while saving my teammates (void escaped with barely any hp at all lol).

Btw, when I use Veil, I do it from afar since the cast range is actually really good, then i blink in and ult. If you do that to counter-initiate, your ennemies won't see that coming and will die most certainly, to initiate with that is trickier but doable.

I changed my lvl 2 and 4 skills btw, i messed that up, I myself never level ET at level 2, why would I write something I myself don't do? XD
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Xegiie | July 18, 2013 9:59am
i agree with Demus, your core is way too expensive for earth shaker, even if you doing well with assists, since you shouldnt be getting kills. other than that this guide is already here and there except the veil, which is also mentioned in other guides, not as core tho.
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Demus | July 18, 2013 5:50am
- Don't be an ***, this one is fairly easy.
+1 just for this, a LOT of people seem to forget it these days.

In general your guide seems all right, just wondering about the lvl 2 totem vs aftershock... ES doesn't exactly have a big mana pool, and fissure is expensive, so you can get caught in situations where you can't even totem. At the same time, the stun from aftershock can save you from quite a bit of damage (especially in a 2v2 or 3v3 situation). I'd switch the lvl 2 and 4 skills for that reason.

The veil is an interesting pick-up here. It does boost the damage of your ult a lot, as well as help your team if you've got other nukers nearby. On the other hand, unless you've got really quick fingers, blink -> veil -> slam might leave a window for your opponents to either stun you or activate their bkb's. I haven't tried this myself, but does shift-qeueing it work? If so, might be worth mentioning.

Be careful about advising people with any words on last-hitting as a support, they might take it to the extreme. Grabbing a hit or 2 when your carry is at the side shop is fine, however covering for their "bad last-hitting skills" can be trouble. I think it'd still be better to let them at least try to last-hit, even if they miss half of them, since they need the gold way more than you do. You shouldn't be farming your blink early in the game, and everything after that is a pure luxury anyway.
On that note, your "core" is very expensive for a support. I'd say boots and blink is core, together with wand/bracer or smth, and everything other than that is a luxury.
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