Quelling Blade
Quelling Blade
Slippers of Agility
Tango
Ring of Protection
Magic Stick
Healing Salve
Clarity
Circlet
Stout Shield
Boots of Speed
Bracer
Poor Man's Shield
Ring of Aquila
Magic Wand
Orb of Venom
Perseverance
Phase Boots
Maelstrom
Blink Dagger
Shadow Blade
Drum of Endurance
Abyssal Blade
Aghanim's Scepter
Boots of Travel
Assault Cuirass
Butterfly
Desolator
Eye of Skadi
Mjollnir
Monkey King Bar
Manta Style
Satanic
Black King Bar
Linken's Sphere
Orchid Malevolence
Refresher Orb
Sange and Yasha
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Juggernaut is a melee agility hero who is typically played as a mid-game carry. Usually played in an aggressive dual or trilane, his Bladefury is fantastic for early kills and allows him to snowball really hard! He also is really good in the lategame if he gets enough farm and items and his ultimate can potentially kill the entire team in one go!
As of 6.81 Juggernaut got a buff to his BAT. It might be only a .1 difference, but that difference can mean a lot in the mid-late game. His playstyle is generally the same, but the rush BF build is now going to be a bit more viable now since his late-game damage output will be significantly larger. I also see many people go for an Aghanim's Scepter rush which is a rather subpar build and leaves you wanting for damage output when you're ultimate's down.
Juggernaut has some powerful skills, but he also has some glaring weaknesses.
Juggernaut's skillset benefits him a lot in the midgame, but less so in the super-late game.




Juggernaut's skillbuild should be generally the same against most lineups as his skillset does not offer much versatility.

Blade Fury is taken first in case of a first blood gank. It allows you to avoid stuns and nukes and it's also good in case your team wants first blood. 99.99% of the time, this should be your first skill. Usually you take stats next but if you're getting ran out of lane, a point in healing ward can help regen you. After that, we aim to max your Blade Fury first. Taking at least one point in stats is needed because by the time you hit level 6, if you don't you won't have enough mana for the Blade Fury+Omnislash combo. After you max Blade Fury, max your Blade Dance as it will give you good right click damage in the mid-game. Omnislash is picked up whenever you can, and we max Healing Ward last.

Bracer is good for the cheap stats it gives AND it builds into a Drum of Endurance.
Aquila is a good pickup for the cheap damage and mana regen. If you're hard pressed for farm, or you picked up a Stout Shield, Poor Man's Shield is good to pick up as well.
Wand is a natural build up from a Magic Stick or Branches and allows you to stay in fights longer and to survive ganks.
Orb of Venom is a great item for early chasing and harassing (if against melee opponents). The slow can also be applied while you're in Blade Fury, making it great for early kills.
Phase Boots should be gotten as soon as possible for early lane kills and for chasing. The bonus damage makes your Blade Dance hurt like a ***** as well.
Drums of Endurance give Juggernaut the stats he needs. He needs STR for HP and INT for mana. The movespeed also prevents him from being kited, a problem Juggernaut faces when his skills are on cooldown.
Misc. Damage Item. Grabbing a damage item is recommended at this point. A Desolator is more expensive but provides the most DPS out of all the choices. Your ultimate also benefits from the armor shred. Maelstrom helps will farming and can proc during your ultimate. It also builds into Mjollnir, a very powerful item on Juggernaut. For keeping enemies in their place, a Skull Basher gives you a little bit of damage and a little bit of HP.
Shadow Blade or Blink Dagger are recommended as Juggernaut needs a gap closer. Shadow Blade gives Juggernaut the damage and attack speed he wants, but it's also countered by detection and is more expensive. Blink Dagger is cheaper but is countered by Radiance and gives no stats.
Power Treads are now a viable boot choice for Juggernaut because of his lower BAT. Before he needed Phase Boots no matter what because of his kitability, but now it might be more building more attack speed on him because of his low BAT. This is mostly personal preference, but Phase Boots are still just as viable as Treads.
Battlefury gives Juggernaut good damage, regen, and fantastic farming ability. It could be argued that Maelstrom is stronger than Battlefury in Juggernaut, but I feel like he needs the regen more early on than attack speed.
Manta Style increases your damage, gives you stats, and gives you illusions. Juggernaut's base damage isn't amazing, but his illusions can use his critical strike. Combined with Healing Ward, you have unstoppable illusions that crit people. Lovely isn't it?
Helm of the Dominator allows you to stack ancients, jungle indefinitely, and give you cheap damage. It also builds into a glass cannon's dream item: Satanic.







Juggernaut is a powerful hero who's fairly effective at all stages in the game. He has tons of DPS but can be killed easily once his skills are on cooldown. However, if played right, he can dominate a game single handedly.
A special thanks go to Icefrog for developing this awesome game, DOTAFire for hosting some really cool content, DotaBuff for developing a fantastic website for keeping statistics on the game, and for the Dota2 Wiki for gathering information on the mechanics of the game!
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