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Juggernaut 6.82b

October 7, 2014 by partmoon
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The Heart of Push

DotA2 Hero: Juggernaut


Purchase Order

Starting Items

10-15 Minute Mark (Early-Mid)

Core

Situational -- Mid-Late



Hero Skills

Blade Fury

1 3 5 7

Healing Ward

4 10 12 13

Blade Dance

2 17 18

Omnislash

6 11 16

Talents

8 9 14 15


Juggernaut 6.82b

partmoon
October 7, 2014


Introduction

*Warning -- This is My first Guide

This quide won't show you the basics of playing Juggernaut. This quide is for quite experienced players.

I'm a 5k Player who has played Juggernaut most of my life and I hope I can give some help to the community to bring this Hero Shine.

I'm Writing this Guide because Players who still build Drums and BattleFury in this current meta is just annoying.

Also, the update 6.82b with the new item Crimson Guard reminds me of the old days where Juggernaut just build Aegis of Immortal and go Divine Rapier.

The Build is orientate around Team Fights and Push.

Pros / Cons

Juggernaut: Pros and Cons
Pros:
+Blade Fury + TP
+Early to Mid game High Burst Damage to Single Hero Even with no items (great hero for pick off)
+Portable Fountain (Great for pushing and Early Roshan)
+Tanks The **** Out of your opponent

Cons:
-Squish
-Mana Hungary
-No Stun/Slow
-Bad Team Fight capability

Items

*Clarity -- 2 clarities = $100 while 1 Salve= $115

Healing Ward lvl 1 = 80 mana

Moving on.

*Bracer and Phase boot

If you are dominating the lane, Phase boot gives you a lot more open space to be aggressive.

While if you suffer from the lane. Bracer can make you a lot more durable and you won't suffer from not enough mana for unable to blade fury + omni slash combo at lvl 6 because of early healing ward skill point.

*** PLEAS DO NOT BUILD THIS BRACER INTO DRUMS! LEAVE THAT TO YOUR POOR SUPPORT LIKE MIRANA!! DRUM PROVIDES ALMOST THE SAME AMOUNT OF HEALTH BUT AT A COST OF ALMOST $1000 PLEASE DO NOT WASTE MONEY, AND THE SAME SAID FOR MAGIC WAND.

*Vanguard, with about 1200-1300 hp at lvl 8 with brace(not including the actual Health point after 80% block of 40 damage), you are almost impossible to kill while in blade fury. Tp safely out of the situation, if you find yourself in danger. But no idiots gank juggernaut alone.

Juggernaut's role in a Team fight is that, either, you pickoff an enemy at the beginning of the team fight.

Or

You blade fury through their tank/carry, and break the line of fire to seize their support.

Which in this process, you might under take a lot of fire. And in this beta with rubber band team fight and aggressive style of playing.

THE OLD ****ING JUGGERNAUT WHO BUILDS PERSEVERANCE HAS ABOUT 800 HP AT LVL 8.

In Dota, 777hp, 1300hp and 2100hp is a break point of how long a hero can survive.
Especially in this meta, whoever stands till the last, wins.

*Crimson Guard.

In 6.82b, The Mek has been nerfed dat it needs 200 mana to use (used to be 150mana)

Which, now, heros like Viper, cannot afford the price to buy Mek.

However, Crimson Guard, costs no mana, and can creat a shield for 6 second with 2 bonus armor and 100% chance to block 50 damage.

I believe, it's the new meta of Mek for Tanky Heros.

*Point Booster

$1200 gives your more health and solves the mana hungary problem. And build into a sceptre to improve juggernaut's poor team fight ability.

Lastly

*Butterfly

Juggernaut is not an auto attack hero due to his poor squish stats and bad dps environment being a melee hero.
And thus, in early to mid games, you want to find kills and join team fights when you have your omnislash. And when you don't, safely farm alone in lanes and push as hard as can then blade fury Tp out of their face.

Juggernaut is not a hard carry. He is only a semi carry IOM.

And now, with enough tanky items (Crimson Guard and Sceptre).

We want to transition him into a semi carry.

ButterFly will boost even more survivability by providing 35% Dodge change

and gives damage and attack speed.

and in this meta, Butterfly has this trigger ability named flatter ( increase 20% moment speed in a trade off for 35% evasion) and provides you the chase down power.



Usually, at this point, the game should end. Juggernaut is a nightmare before 40 minute mark. So, you would want to fully utilize his ability to push and high burst damage early on and just end the game by then. Because he only gets weaker and weaker when the time drags on.

Thank You guys!

Send me feedbacks at: [email protected]

as I usually don't come to website very often!! And!

Support Tactic Hive League!

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