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9 Votes

Io the Roaming Fountain

June 29, 2012 by Whitelightings
Comments: 5    |    Views: 21586    |   


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asci (1) | October 7, 2016 3:36am
i agree mostly with this build..while this is not for pros its whats works.. i put after first lvl tether everything into spirits and stats.. reason: spririts are really strong early game if maxed first with stats...lategame they fall off and are used more to scout for incoming ganks to my carry. Vanguard is not needed if io has high stats early, he will not be easy prey, especially with spirits at lvl 4. I disagree with bottle, too dangerous to go to rune spots for io, a soul ring gives constant health with mana burst + i try to start with ring of regen and soul mask anyway so my carry gets constant health and mana from start.. just be careful to be out of range for attacks for the first minutes...let spirits do the damage. tether i never build past 1st lvl, overcharge only very late if im happy that my stats are high enough to not be ganked...i just died to often due to leaving it on too long
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VVish | October 19, 2012 4:43pm
He can put 1 lvl into overcharge on wisp ages four and want WHOLE VANGUARD as late item. Tether lvl 1.. Why not?
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Ragnar (3) | October 1, 2012 5:05am
Tether is a 2.25 second stun at max level... How could you not want that?
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Ragearo | July 19, 2012 8:20am
Also with the tether... It's an excellent stun that can lead to solid kills
1
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Herbjoern (1) | June 30, 2012 5:48am
Downvoting because of that tether, at least put it at 23-24-25...
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