Immortal Grandmaster - Rip and Tear 60% Winrate - 7.31d
Mrki55
August 5, 2022
Skills
Decay
In laning stage spam decay to tank up and harras enemies. Prioritize the enemy that is most vulnerable and is the easiest to kill.
Once decay runs out the hp bonus is gone aswell ! so be carefull not to have it run out when you are allready low.
In fights use it to tank up and weaken enemies, remember to hit as many of them as possible.
Decay is the weakest spell after laning so keep it low lvl until later.
Soul rip:
In lane use it to heal carry or kill the enemy, dont use it for harrasing it has high cd at early lvls.
Prioritize healing your cores, heal tomb only if its effective.
Later in teamfights you have to stand in the backline and use soul rip to heal your most important cores.
Make shure to position yourself around creeps/units before using it.
Max damage/heal per lvl: 150/250/350/450
Tombstone:
If its possible to get a kill in lane use it agressively if not use it when you or carry gets attacked.
Creates pressure for your enemies and forces them decide whether they want to kill tombstone, run away or suffer the slow/damage.
Use tomb on highground whenever possible to have it provide vision over the fight (1800 vision in both day and night).
Can be used to take roshan faster or the zombies can tank rosh for the carry
Flesh Golem:
Use Flesh golem to amplify and slow the target that your carry is attacking.
Plague debuff does not pierce bkb so try to wait until spell immunity is gone before you engage on your target.
You can use it to speed up and or tank roshan.
Talents
-15 tombstone cooldown:
Tomb is a valuable spell to have and its nice for it to come of cd faster.
Makes using tomb when taking rosh or defending towers less punishing.
+ 25 Zombie Damage:
Around 66% bonus zombie damage, sets it to 59 base damage.
You can also amplify this damage with plague debuff and vladimir aura.
or
+ 12 Soulrip Damage/Heal:
Helps at keeping your cores alive.
Great when tombstone is counterd hard and is innefective or when there is no other way to help your carry other than healing them.
Soul rip max heal: 570 hp
Soul rip max heal: 740 hp - with Holy Locket
Tombstone on death:
Lets you contribute to the teamfight eaven when you die.
Summons tombstone wich creates pressure for your enemies.
Combos with lvl 25 talents
or
-1.5 decay cooldown:
Great when facing heroes who nede to stay tanky (Specter, Bristleback, Medusa, Timber...)
Speeds up your proces of draining hp from important targets and tanking up in teamfights.
Decay is Undispelable.
Reincarnation:
Great when you nede to stay alive to protect your team.
Its like getting aegis every 5 min.
Item guide
Medalion of Courage:
Used for countering negative armor debuffs placed on your teammates.
Force Staff:
Great save or initiation item.
Undying has no initiation or escape making forcestaff one of the best items on him.
You can us it save your teammates or engage on enemy cores with flesh golem.
Glimmer Cape:
Use it to protect your low magic rezistance cores from single targeted high burst of magic damage spells.
Holy locket:
Great increase to Soul rip healing, helps you keep your cores alive.
Great when tombstone is counterd hard and is innefective or when there is no other way to help your carry other than healing them.
Soul rip max heal from 450 to 585 Hp.
Soul rip max heal from 585 to 740 Hp with talent.
Gains 6 charges per
Spirit Vessel:
Counters heroes with strong Lifesteal, Heals, Regen and High Hp.
Deals significant damage when combined with flesh golem.
Lotus orb:
Use it to protect yourself or teammates from spells.
Dispels the target on cast.
Great stats for undying.
Wraith Pact:
Reduce all damage done to yourself and your teammates by 30% and make them sustain themself while fighting.
Creates another ward unit for your enemy to worry about besides tombstone.
Not good in games were the enemy team allready has bkbs.
The totem does not get targeted by multishot attacks ! so its not bad vs medusa, gyro,...
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