If they want war, then we shall give it to them!
May 3, 2014
Intro to build
This is my safe-play legion build, always take the lane near your jungle. You want to start off in lane at level 1 and try to get as many last hits as possible until you are level 3 or 4. If you are being harassed a lot by range, spells, or any strong hero thats bringing you down, you need to jungle at level 2 to 3, your main focus is to get gold as fast as possible, and to get level 6 of course. Go in and out of lane to get yourself extra gold and experience, this will also help your lane buddy get his own exp and gold higher, which quickly puts you at an advantage.
The reason I chose these items is because legion is just meant for gaining crazy amounts of damage, but she also needs to be armored up so she can win those duels.
Your absolute required items include life steal such as Vladamir's (because we avoid getting health items, this keeps your hp up, along with your passive).
You will also need Mjollnir, this item is your bread and butter, you must use the ability it has Static Charge, this will do a whopping 200 damage per second if triggered, which means you are hitting them over 3 times a second if it does, a much higher chance to win that duel before it ends, or even winning at all.
After you get Mjollnir you want to work on a Desolator, this is key to adding a lot of extra damage and allowing you to reduce your enemies armor by 7, this will help you do way more damage to them.
Lastly after you get all those, you can get Skull Basher or Crystalys to add a stun or crit to your attacks, you may also get Assault Cuirass or another armor item if you have survivability issues.
There are many situational items for this build, or really any build, its all bout who you're up against, for instance if there is a lot of stun or magic damage, a BKB will save your life over and over, or even a Hood of Defiance. If there is a hero that puts out a ton of physical damage you can get a Blade Mail, Heart of Tarrasque, or Assault Cuirass. You can also get Monkey King Bar for those tricky evaders, such as Faceless Void, Phantom Assassin and Pandaren Brewmaster. You can also upgrade your Stout Shield into a Vanguard if you need health and more damage block into the mid to late game, or if you are being harassed too much in early game, even a Poor Man's Shield can be purchased, but not recommended. Boots of Travel can be used for quick travel from base or a lane swap, and also to catch up to those weak runners for an easy Duel win.
You also want to kill Roshan some time after you get a decent amount of damage, and before you get all your items. This part is up to you and how well you are doing in that round.
Pros / Cons
You will do so much damage, its very likely to see 200 bonus damage from duels by the end of the game.
You should have more kills than deaths.
You are very flexible, can kill lane creeps and jungle creeps.
Very good survivability
You have fairly low hp for a Strength based hero, but your damage output should take a tank down fairly quickly.
You rely on damage and winning duels, somewhat of a glass cannon.
May have to rely on a situational item to survive, but not real likely if you can get ahead.
The ability order is really all over the place, I know. But there is a good reason for why I picked this order.
Starting with your Press The Attack is a good early heal, and adds attack speed, making jungling and last hitting easier.
Getting your passive is a must at level 2, this allows you to use no mana to take like back when triggered.
At level 5 you need Overwhelming Odds, this adds movement speed so you can catch up and start winning your Duels at level 6.
You dont want to level your heal to 4, only 3 before maxing Overwhelming Odds, because its less needed at a lower level than Overwhelming Odds is.
Your passive is the first thing to max, as well as Duel.