 Iron Branch
Iron Branch 
								 
								 
								 
								 Iron Branch
Iron Branch Iron Branch
Iron Branch Iron Branch
Iron Branch Quelling Blade
Quelling Blade Tango
Tango Healing Salve
Healing Salve Magic Wand
								Magic Wand
							 Quelling Blade
								Quelling Blade
							 Boots of Speed
								Boots of Speed
							 Armlet of Mordiggian
								Armlet of Mordiggian
							 Armlet of Mordiggian
								Armlet of Mordiggian
							 Diffusal Blade
								Diffusal Blade
							 Power Treads
								Power Treads
							 Armlet of Mordiggian
								Armlet of Mordiggian
							 Diffusal Blade
								Diffusal Blade
							 Yasha
								Yasha
							 Heart of Tarrasque
								Heart of Tarrasque
							 Linken's Sphere
								Linken's Sphere
							 Assault Cuirass
								Assault Cuirass
							 Butterfly
								Butterfly
							 Manta Style
								Manta Style
							 Daedalus
								Daedalus
							 Black King Bar
								Black King Bar
							 Ethereal Blade
								Ethereal Blade
							 Heaven's Halberd
								Heaven's Halberd
							 Vladmir's Offering
								Vladmir's Offering
							|   | 
|   | 8 | 10 | 12 | 13 |  | 
|   | 1 | 4 | 9 | 14 |  | 
|   | 2 | 3 | 5 | 7 |  | 
|   | 6 | 11 | 16 |  | 
|   | 15 | 17 | 18 | 
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Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge (Undead) came and invaded, and her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel (Radiant), in the name of her love.
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Slithice is exceptionally well in causing confusion. She is a very single track hero who is not very flexible in build,  she also tends to be pretty item dependent. Her strength is in her exceptional farm and her ability to take down targets such as towers and heroes. Beware a roaming Slithice, for surely a ganking siren will be your end!
COLOUR CODE:
YELLOW - Good, go for it.
ORANGE - Situational, a maybe.
RED - Bad, generally a stay away.
GREY - Is titled accordingly.
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LEVEL [LVL] CODE:
PURP - Q, your first ability.
LIME - W, your second ability.
BLUE - E, your third ability.
PINK - R, your ultimate.
______________________________________________________________________________________________
The below content is appropriately color coded to the above key. All of the following information, with the exception of the actual [ RUNES ] or the [ PLEASE READ ], initially correspond with their description accordingly. If something is not understood fully regarding the color code, please comment with your question / issue.
ROLE:
Naga Siren: CARRY
Ever since the revisions to the infamous siren's E, Slithice players seem to think that she is almost ineffective now; wrong. The new toolbox to Slithice's disposal provides her with the ability to gank like no other. Being equipped with a five second disable that ignores magic immunity will have you screaming: "Black King Bar ain't got nothing on me!"
POSITION:
Assuming you bought your starting equipment as suggested and are wondering what to do now, you might want to consider your lane or jungle position; for the purpose of this guide you will head to a DUO or TRI lane. Slithice is most compatible in the SAFE lane to have that early access to the side shop. You may take the MID lane according to picks.
Bottle: A bottle should be PICKED UP you plan on taking it solo to the MID lane; in which you should try to have full control of runes as you should with any solo mid hero with a bottle. Try to have a caster with a summon to scout runes out for you.
Illusion: Slithice can never have enough illusions. PICK UP!
Double Damage: This should be picked up EARLY game, and avoided MID and LATE game.
Invisibility: Generally not needed, but for a sure gank you may PICK UP.
Regeneration:  SITUATIONAL, for the most part you will pick this up if no one needs it anymore than you do.
Haste:  You most assuredly are the fastest hero in your game, DO NOT PICK UP.
CARRY ORIENTATED:
Lvl 1: Farm as much as possible, use your W to either escape or net first blood.
Lvl 2: Continue farming, save casting E for next level. Using W in defense.
Lvl 3: If you haven't already, try to net a kill with your W and E.
Lvl 4: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.
Lvl 5: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.
Lvl 6: You are now free to farm whatever you please. Use your R to either gank or escape.
GANKING ORIENTATED:
Lvl 1: Farm as much as possible, use your W to either escape or net first blood.
Lvl 2: Continue farming, save casting Q. Use W in defense or netting a sure kill.
Lvl 3: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.
Lvl 4: If you haven't already, try to net a kill with your Q and W.
Lvl 5: You should now either roam for a gank, or request a gank. Use your W to initiate.
Lvl 6: You should now either continue your lane, or commence ganking. Save your R for ganks.
FARMING ORIENTATED:
Lvl 1: Farm as much as possible, use your W to either escape or net first blood.
Lvl 2: Continue farming, save casting E. Use W in defense or netting a sure kill.
Lvl 3: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.
Lvl 4: Farm constantly, maximize your ability to get gold. Use W in defense of ganks.
Lvl 5: Continue farming, use Q in defense or netting a sure kill.
Lvl 6: You are now free to farm the what ever. Use your R to escape.
MIDLANE ORIENTATED:
Lvl 1: Use your W only to escape.
Lvl 2: Save casting for next level, and only use your abilities in defense.
Lvl 3: If you can, secure a kill using your W and E, prioritize rune control.
Lvl 4: If you can, secure a kill using your W and E, prioritize rune control.
Lvl 5: Save casting for next level, and only use your abilities in defense.
Lvl 6: You should now either continue your lane, or commence ganking. Save your R for ganks.
What synergies with Slithice?
A good ally for Siren is any hero that can properly take advantage of your disables or your incredible output of damage. You benefit from heroes that can deal DAMAGE while you are casting your ultimate, allies that can HEAL you, or can SILENCE the opposition.
ALLIES:
+  Enigma - Darchrow
 Enigma - Darchrow
+ Necrolyte - Rotund'jere
+ Shadow Priest -  Dazzle
 Dazzle
+  Omniknight - Purist Thunderwrath
 Omniknight - Purist Thunderwrath
+  Enchantress - Aiushtha
 Enchantress - Aiushtha
+  Warlock - Demnok Lannik
 Warlock - Demnok Lannik
+  Undying - Dirge
 Undying - Dirge
+  Silencer - Nortrom
 Silencer - Nortrom
+ Faerie Dragon -  Puck
 Puck
+  Drow Ranger - Traxex
 Drow Ranger - Traxex
+  Bloodseeker - Strygwyr
 Bloodseeker - Strygwyr
+  Death Prophet - Krobelus
 Death Prophet - Krobelus
+  Disruptor - Stormcaller
 Disruptor - Stormcaller
+ Doom Bringer - Lucifer
Being a strong carry, you tend to be the target in most tussles. Below are some of, not all of, the heroes that make your life a living hell after you survive those early team fight nukes. Enemies that shut you down can SILENCE you, slam you with an AoE CLEAVE, or naturally COUNTER ILLUSIONS.
FOES:
x  Silencer - Nortrom
 Silencer - Nortrom
x Faerie Dragon -  Puck
 Puck
x  Drow Ranger - Traxex
 Drow Ranger - Traxex
x  Bloodseeker - Strygwyr
 Bloodseeker - Strygwyr
x  Death Prophet - Krobelus
 Death Prophet - Krobelus
x  Disruptor - Stormcaller
 Disruptor - Stormcaller
x Doom Bringer - Lucifer
x Admiral -  Kunkka
 Kunkka
x Rogue Knight -  Sven
 Sven
x  Axe - Mogul Khan
 Axe - Mogul Khan
x Moon Rider -  Luna
 Luna
x  Earthshaker - Raigor Stonehoof
 Earthshaker - Raigor Stonehoof
x  Undying - Dirge
 Undying - Dirge
These guides are somewhat time consuming to produce, and most of them do lack some at the moment, but for the most part I believe they provide enough information to play properly with the given hero. Even though the guide is still UNFINISHED, I still need feedback on how to better it. The item build and such is always up for change, and your opinion is wanted as long as it's not something that smashes the entire guide because you don't like a little detail. Please keep in mind: if you have the time to read this guide and vote on it then you should have a sufficient amount of time to comment what pleased or displeased you.
TLDR:
Please take the time to provide feedback.
What can I change? What areas need improvement? Is the guide visually unappealing?
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