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How to Face Forward - A Guide to Darkterror the Facless Void

November 23, 2013 by omgcow2
Comments: 4    |    Views: 9210    |   


Hard Carry

DotA2 Hero: Faceless Void


Purchase Order

The Battle Begins

Early Essentials

The Real Battle Begins

The Options Split

FACE FORWARD

Optional (before core items)



Hero Skills

Time Walk

1 8 9 10

Time Dilation

2 12 13 14

Time Lock

3 4 5 7

Chronosphere

6 11 16

Talents

15 17 18


How to Face Forward - A Guide to Darkterror the Facless Void

omgcow2
November 23, 2013


Faceless Void

Origins:
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.

Notes

Beginning:
This is my first guide and Faceless void is one of my favorite hard carrys. This build is the way i go, I usually don't go for battlefury but as many people do i added it in their. Also, if there are any suggestions please comment, and I'll try to fix it.

I would like to make clear that Faceless void is a hard carry and should farm until he gets is core items and a luxury item.

My personal favorite luxury is a butterfly, great attack speed (60) great damage (60) and the evasion is incredible especially with your backtrap. The only problem with butterfly is it's value.

Everything in the build is situational. Such as, If you are getting harassed too much you might want to upgrade your backtrack or your timewalk. If the opponents have MKBs (Monkey King Bar) then it is pretty pointless going for a butterfly because of true strike.

Pros and Cons

Pros and Cons
Pros
2 good passives
Escape mechanism
Chase mechanism
AoE stun (ultimate)
Great damage output (after core items)
Great hard carry


Cons
Low Health bar
Hard to farm in the beginning
Low mana pool (mana problems)

Abilities

Time Walk:
Point Target
Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds.
SLOW: -20% / -30% / -40% / -50%
RANGE: 700 / 900 / 1100 / 1300
Cooldown: 19 17 15 13 Mana: 120

Time walk is you chase and escape mechanism, it is the first thing u upgrade for an escape. It should be noted that early game you might not have enough mana to cast Time walk as well as Chronosphere due to your mana pool and that you should only be using Time walk in emergency situations such as finishing off a very low health enemy, avoiding a gank, running away, or going in the middle of a team fight.


Backtrack:
Passive
Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.
Abilities that grant True Strike don't work against Backtrack.
DODGE CHANCE: 10% / 15% / 20% / 25%

Backtrack is probably voids least important ability however, it could become helpful sometimes, as it can dodge not only attacks but some magical abilities as well. This saved my life a couple of times, especially against sniper's ultimate. In the build, it is leveled once at lvl 2 for avoiding harassment both physical and magical. Some people upgrade this till last, but it comes in handy from time to time. Also, your Timelock (bashing passive) wouldn't be affected because either way you would end up maxing it at lvl 7.

Timelock:
Passive
Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Does not stack with Skull Basher.
Deals twice as much damage if the unit is in Chronosphere.
DURATION: 1.0
CHANCE: 10% / 15% / 20% / 25%
BONUS DAMAGE: 40 / 50 / 60 / 70

Timelock is probably your second main important ability after Chronosphere, as it provides that extra 70 damage early game which is essential. This move is important for getting kills while having a Mask of Madness. It helps when chasing and depletes the opponent's health bar.

Chronosphere:
Point Target
Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Upgradable by Aghanim's Scepter.
Faceless Void is never affected by Chronospheres with any owner.
Reveals invisible units.
RADIUS: 450
DURATION: 4.0 / 4.5 / 5.0
SCEPTER DURATION: 4 / 5 / 6
SCEPTER COOLDOWN: 60
Cooldown: 120 110 100 Mana: 150 175 200

This is the ability that Faceless void is most known for. It is the great ultimate, that you can score a rampage, if you have a good damage output and good timing. Your goal when trying to activate it early game is to have a med-low health enemy (Without Ksing) to ulti to score a free kill. Late game it is essential to ultimate your friends outside, and your enemies all inside, so your range friends can help you kill. This would work well with witch doctors ulti and could be cancelled out with medusa's ulti, naga sirens ulti, so be careful!

Items

Key:
Early game/Starting items
Core items
Extensions/Luxury/Situational

Stout shield - Great item in the beginning game that reduces damage by 20 60% of the time, helps tank early game range foes that harrass you while you last hit. Saves you a lot of HP and gold in the long run. THIS IS AN IMPORTANT ITEM!

Quelling blade - This item is more optional, especially if you are good at last hitting. This item helps you deal 33% more damage to creeps, which is great to last hit with. It is optional because you might not have enough gold to buy stout with quelling and enough health regen. If you don't buy this item, once you start you can buy it from the side shop quickly because you should already have 163 gold.


Power treads - Great early attack speed (+30) almost as much as a Hyperstone. Helps increase HP bar with +8 strength. Coincides with time lock to give more bashes and damage. Better than other boots for faceless void.

Mask of Madness - Great attack speed (+100) for early game bashing and lifesteal. Can also be used to gain movement speed for chasing and escaping. Coincides with time lock (attack speed = more hits = more bashes = more damage output) and chronosphere when you need to kill the enemy fast. 30% more damage taken doesn't happen during chronosphere because they can't attack you.

Crystalys - Good bonus 30 damage, cost-efficient and easy to build. Good critical chance which coincides with your attack speed for MoM. (Mask of Madness) Builds into a great late game item, Daedalus.

Yasha - Not a very core item but good to get. Offers good 10% extra movement speed, good damage and attack speed from agility, cost efficient, and it can be upgraded to Sange and Yasha.

Assault Cuirass - Great armor bonus to help with faceless's low health problems. Good aura for team, and 5 armor reduction vs opponent, and good attack speed. If a team member has this item, then it is advised not to get one, because the auras do NOT stack.

Butterfly - Great 60 attack speed and 60 damage, most of all great evasion, and is great with your dodge. Problems is it is expensive.

Battlefury - Good damage output (+65). Great cleave which coincides with Chronosphere, not to hard to build. Good mana and health regen in the game which helps with his mana problems and health problems.

Daedalus - Great damage (+81). Amazing critical damage which drastically increases with +81 damage. Easily built from already having a Crystalys. It Coincides with battlefury (When the crit hits, the battlefury will deal a lot of damage with cleave in the AoE)

Other items are similar to these and have pretty obvious effects.

End

This guide was just more of a build. I don't have a lot of time to do these things for fun so sorry for not being too in-depth.

My in-game username is omgcow2 if anyone wants to add me.

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