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How to DAZZOL the enemy.

January 29, 2014 by Naelrii
Comments: 5    |    Views: 8268    |   


Such support.

DotA2 Hero: Dazzle


Purchase Order

Starting

Early.

Midish-Late (You can choose the order of these)

Situational



Hero Skills

Poison Touch

2 8 12 13

Shallow Grave

4 9 10 14

Shadow Wave

1 3 5 7

Bad Juju

6 11 16

Talents

15 17 18


How to DAZZOL the enemy.

Naelrii
January 29, 2014


Intro and skill explanation.

HELLO INTERNET PEOPLE. Since this is my first guide, I decided I'd choose my most favorite hero in Dota 2. On the subject of this being my first guide, I would much appreciate CONSTRUCTIVE CRITICISM, not "Oh this sucks, make it better;" TELL ME HOW TO MAKE IT BETTER. PLEASE. I'M NOT USUALLY THIS LOUD.

SO. Dazzle. He is one of the most flexible supports in the game (Rubick being the most). He can HEAL, DEAL DAMAGE, SAVE A LIFE, SLOW, and LOWER/UP ARMOR. He is better at DUAL LANES and HARD LANE. You can, of course, solo him (Against a TA is preferable) or trilane him, but he isn't as effective.

SKILLS: Let's go in order...

Q: This fine in the first few levels if all you need is the slow, otherwise, the DoT isn't very great. You can still get kills with it, but, it's not super great. This doesn't mean you should max out your Q first; you'll be wasting levels on an even more important skill.

W: His W is one of the most amazing skills in the game being this: It can change teamfights with one activation. It is beautiful in the late game, and fine in its first few levels in the early game (I don't suppose there'll be teamfights every 5 mins in the early game). The only thing that takes away from its beauty is the cooldown in the first two levels: 60 seconds, then 45 seconds. There have been too many times when the cooldown was 5 seconds from ending, and I could've saved a guy. This said, YOU CAN MAX THIS BEFORE YOUR Q. THIS IS PERFECTLY FINE.

E: THIS IS DAZZLE'S MOST BEAUTIFUL SKILL. Not only does it HEAL, but it DAMAGES. A LOT IN THE EARLY GAME WHERE EVERYONE'S SQUISHY. Its mana cost is relatively low, and its cool down is 6 SECONDS at max level. You MUST MAX THIS FIRST. THERE IS NO SITUATION WHERE THIS CANNOT BE MAXED FIRST. Ahem, yes.

R: His ultimate is pretty crazy. Its cool down is fairly low, which is fine: there'll definitely be 40 seconds between teamfights where this can come off cooldown. It is FINE without AGHANIM'S SCEPTER. That's why it is in the situational item thing. It is undoubtedly better with it, but, most games, you won't have enough money to get it, and even less time to farm it. But, if you can get it, be my guest.

Laning.

So, laning. As I said in the previous thing, HE IS BETTER DUAL LANING and IN HARD LANE.

EXPLANATION FOR DUAL LANING: Dazzle is a MUCH(!!!!!!!) better support when he's with someone. You can; 1) GET KILLS (although, try not to ks, the person you're laning with will need it the most), ACTUALLY SUPPORT YOUR LANING PARTNER, AND GET MORE GOLD/EXP (he's pretty dependent on both of these things, so getting the most of both of those is a win/win for both you and your allies). I have experience in this, believe me. I played a game yesterday where I trilaned with a Kunkka and a Lesh; didn't go too well.

SOLOING: The absolute ONLY TIME YOU SHOULD SOLO MID IS WHEN YOU GO UP AGAINST TA OR YOU HAVE NO OTHER HERO WHO CAN SOLO LANE BETTER THAN YOU. REALLY.

EXPLANATION FOR HARD LANE: Safe lane is fine and all, but, through experience, the hardlane is just better. I really don't know why, but I've had a better time going hardlane than safelane. Maybe it's just that each time I did hardlane I was up against lower skilled players, but it really seems easier to me. Trust me on this.

Items.

The item build on Dazzle can sway A LOT depending on WHAT YOUR TEAM IS COMPOSED OF, WHAT THE ENEMY TEAM IS COMPOSED OF, HOW THE GAME'S GOING, HOW YOU THINK THE GAME WILL GO, and GOLD INTAKE. I do like getting Ring of Basilius as early as possible; the mana regen is invaluable if you're spamming spells. Boots of Speed into Arcane Boots is kind of the norm for almost all support heroes. But Mekanism.............YOU MUST GET THIS AS SOON AS POSSIBLE. REALLY. YOU MUST. THE DOUBLE HEAL IS SO GREAT.

WHY THE DOUBLE HEAL IS BEAUTIFUL: First off, it keeps you alive, which is generally a good thing. Keeping yourself alive helps you keep others alive, which then wins you the game, naturally. The thing with this, though, is you have to Shadow Wave and THEN Mek; there's more damage outputted if your team and the enemy team are having a hug fest or something. This is a bit easier to pull off, anyway (for me at least(I use the default hotkeys)).

Continuing on, Eul's Scepter of Divinity is an all around good item; it gives movement speed, mana regen, mana, and a disable. The extra movement speed is very awesome if you're roaming around, same with the mana regen and extra mana; as you're walking around, you'll regain the rest of the mana you spent in whatever last location you were at. The disable is great in teamfights or little skirmishes that happen where you are. And, all of this helps if you're getting chased by someone...say, a Doom, or whoever you have the displeasure to be run down by. Force Staff also does this, although to a lesser extent. It also provides some health regen, which ALSO means you can live longer!

On to the situationals; Magic Stick isn't one of the things you'll be buying each game. It's only really needed if you're having a bad game and you're getting harassed a ton by someone, or if you're up against a Bristleback or someone else who spams spells. Scythe of Vyse is also a luxury item in conjunction with a situational item. It's rather hard to farm, which means you kind of have to just farm it all game until you finally get it. Once you DO get it, though, it's a very nice thing to have. Both wards are rather situational in their own right, so...yeah....Already explained Aghs.... Urn is good if you NEED it. But you don't need it all of the time. Getting it just to get it isn't a bad idea either. Medallion of Courage stacks with your ult, but, in my opinion, you don't need it all of the time. I know most pro players will argue this with a passion, but it's my personal opinion.

FRIENDS and FOES.

FRIENDS: ANYONE WHO CAN CHASE AND/OR NEEDS A HEAL/SOMEONE TO BABYSIT THEM/DOES A LOT OF PHYSICAL DAMAGE. THIS INCLUDES, TO THE EXTENT OF MY KNOWLEDGE:

(BFFFE(Best friends for f**king ever)):
Huskar
His passive and Shallow Grave is one of those combos that sadly aren't talked about a lot...It's pretty funny watching the target just melt, and I mean MELT.

Sven
The double stun with Poison Touch and Storm Hammer is beautiful early game. This and Sven's ABSURD physical damage output combined with Weave is just hilarious. Again, the enemy melts.

Ursa
Slows secure the kill. Shallow Grave also allows Ursa to stay alive and get more stacks with Fury Swipes in. Again, melting.

Undying
The possibility of unseen amounts of damage just explode with Dazzle and Undying (Weave, Medallion of Courage (this is the time to get one of these), and Flesh Golem). Tombstone and Shadow Wave is kinda funny, although, not a lot of damage is put out because of the zombies low health. Dazzle also helps with Undying getting focused; Shallow Grave, Weave, and Mek all help with keeping him alive.

Naga Siren
This is an interestingly stupidly awesome combo. After reading a build with the same section as the one I'm making, the author gives some absurd combos. Ensnare give a 5 second disable, and after that, there's always Poison Touch. Mirror Image and Shadow Wave is a crazy combo, and along with Ensnare, it's a guaranteed hit. Riptide and Medallion also work well (this is another time to get Medallion). Song of the Siren gives you ample time for you to cast Weave and let it sit. And then there's Shallow Grave 'cause, you know, yolt.

Slardar
Amplify Damage, Weave, and Medallion allows for some crazy damage output. Slithereen Crush and Poison Touch also add ample time for you to catch up with a fast enemy.

Broodmother
It's...kinda hilarious the amount of nuking that happens with Brood and Dazzle. I'm sure you can imagine the amount of damage that can happen if you're playing with a very good Broodmother. If she's able to get enough of her spiderlings around the enemy hero, the amount of damage that they take with Shadow Wave is, again, absurd. There's just too many things you can do with the spiderlings and Shadow Wave. Shallow Grave also goes along well with Brood's ult, letting her go from 1 hp to practically full. Medallion/Weave also helps her regain even more health.

THESE GUYS ARE POTATOES

(Meanest guy first...)
Doom
Doom. That's it.

Enchantress
Impetus goes through Weave, and Untouchable also makes it so the inverse affect of Weave doesn't really do much...

Silencer
Silences in general just kill people like Dazzle; heroes who have a lot of activated abilities and activated items (there will be a lot of these(the items, I mean)).

Keeper of the Light
Let's make a list,
1)More pushing/anti pushing power than you. 2)Stupid damage output. 3)Mana Leak is on par with silences and stuns. 4)Chakra Magic gives whoever he's laning with/himself even more mana to do even more nukes. 5)Blinding Light negates the affect of Weave.

Who you counter.

(Title)
What's weird about Dazzle is that everyone you're amazing with, you're good against;

Huskar
No need for Berserker's Blood magic resistance, Weave counters that completely. Shallow Grave also gives time for your ally to run away and not die to Burning Spears (Because you will definitely have maxed out Shadow Wave and have gotten a Mek by now).

Axe
Berserker's Call kinda does the opposite of what every Axe player wants it to do; Weave and Shadow Grave both counter it.

Low armor people (Doom and Tiny).

Weave.

Weave is an all around great ability: It has a long casting range, which allows you to stay safe, it has a VERY fast animation and happens instantly, which allows you to go on doing what you were doing.

(Using a guide(on this website))Here are some numbers for Weave:
-1
/ Poison Touch level 3 24.24 per second, 169.68 total
/ Shadow Wave level 2 106 per unit, 318 max
/ Shadow Wave level 4 148.4 per unit, 742 max

-5
/ Poison Touch level 3 30.384 per second, 212.69 total
/ Shadow Wave level 2 126.6 per unit, 380 max
/ Shadow Wave level 4 177.24 per unit, 886.2 max

-10
/ Poison Touch level 3 35.04 per second, 245.28 total
/ Shadow Wave level 2 146 per unit, 438 max
/ Shadow Wave level 4 204.4 per unit, 1022 max

-15
/ Poison Touch level 3 38.4 per second, 268.8 total
/ Shadow Wave level 4 224 per unit, 1120 max

-20
/ Poison Touch level 4 54.72 per second, 383.04 total
/ Shadow Wave level 4 239.4 per unit, 1197 max

So, damage can happen.

Summary.

Dazzle is an all around great support with the ability to heal, nuke, save lives, and deal out crazy amounts of damage with the help of his friends. Sadly, he is not seen in the pro scene at all (The most recent pro game with Dazzle was when DK went against Mousesports in The International 2012 qualifiers(Don't watch that game, btw, it's not a good example of Dazzle's potential at all)).

If you want to see some semi-pro level play of Dazzle, check out Purgegamers at youtube.com/purgegamers.

DO CHECK OUT MRS WARBOYS GUIDE TO DAZZLE; I GOT A LOT OF MY INFORMATION FROM THAT GUIDE, SO A LOT OF CREDIT GOES OUT TO HIM (http://www.dotafire.com/dota-2/guide/dazzle-my-shadow-leaps-ahead-6-79-semi-update-159#chapter20).

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