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How to be Jedi- Rubick Guide(6.83)

January 16, 2015 by W.J.E.
Comments: 6    |    Views: 7748    |   


The Support Jedi

DotA2 Hero: Rubick


Purchase Order

Starting items

Early-game items

Mid-game items

Late-game items

Situational items





How to be Jedi- Rubick Guide(6.83)

W.J.E.
January 16, 2015


Introduction

Hi guys! so this is my first guide on Rubick. I hope that you'll find this guide useful and if like it, +1 me bro *bro fist* so..ENJOY :)

Lore

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer’s circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.(cool story bro xD)

Skills

Telekinesis- Is a good defensive and offensive tool. Wherein for example, you're being chased by your foe instead of running away screaming "mama" you can just use this skill and leave him there floating for 2.25 seconds in it's max level (sounds like a jedi aye? should have said papa) And you can use this to disable your enemies and just lets your bro in lane rape him/her

Fade Bolt- Is a pushing ability that allows you to damage your enemies and lower their attack damage by 32 in its highest level and remember that this skill bounces so you can push the lane and farm as well because at the early game stages you don't focus much on laning or farming because you'll be putting wards and denying your creeps and lets your hard carry gets CS :)

Null Field- Allows you to have high magical resistance. Remember its an AoE skill so This is another skill that makes you a good team fighter. (if your against magical damage heroes)

Spell Steal- This skill is the signature Rubick or Dart Vader! (hue hue) Wherein he can steal the last spell used of the selected hero and use it. Remember Aghanim's scepeter may be bought by Rubick and it lowers the cooldown from 16(on its highest level) to 2 seconds.So.... Run your imagination wild now >:)

Pros/Cons

Pros

-Fun to play
-you can turn the tide of the game(depends on the skill you have stolen)
-a pusher(not drugs though)
-has a strong nuke
-has defensive skills

Cons

-Squishy
-Really squishy
-Requires skill (not luck)

Creeping / Jungling

Fade bolt is the answer. :) This skill allow you to stack creep camps if you have a jungler or a farming *******. And spam this on a Creep wave and watch those creeps die in vain while your creeps push like crazy. Even your first skill can help you in jungling creeps because at early game you don't usually focus on laning or farming, but warding the map so at the mid stage wherein you're supposed to push. Well if your such a ***** you can go to the jungle and use first 2 skills.(jungling is not recommended I just added it if your a ***** in need)

Items

STARTING

Your starting items consist of regen item in order for you to stay in lane,because your squishy you'll need these stuff.the iron branches are bought because of the stats it provides.

EARLY
An arcane boots will surely aid your allies in early team fights especially if your team need a lot of mana. And the magic wand is upgraded from the iron branches you have at the starting point of the game and will help you will you regen stuffs early on

MID

Mobility is so important in Rubick so buying a blink dagger and a force staff is required. Why required? blink dagger and force staff will aid to be more slimy in game and the int provides by force staff is helpful. Some would say. "Rubick is squishy but you will buy a dagger what are you? an initiator?" well yeah he is squishy but if you managed to get a good spell you can actually initiate a fight and you cane use these two items to steal a good spell being untouched. Because you can just force yourself towards the enemy then steal a spell and blink away.^^ You can also use this to chase down a fleeing enemy hero (combined with telekinesis is ridiculous to get away from)And the Aghanim's scepter allows you too spell steal continuously.

Late game

Like other intelligence type heroes the're power in game slowly becomes low so in order to help you allies you can buy the helpful items at the late game items section

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