4 | 8 | 9 | 10 |
1 | 3 | 5 | 7 |
2 | 12 | 13 | 14 |
6 | 11 | 16 |
15 | 17 | 18 |
Hey guys, this is(was :P) my first guide on DotaFire.
I hope you enjoy it, and please, if you think of anything you'd like added, speak up!
In this guide i'll be covering our one and only Timbersaw, or Goblin Shredder as those of you may know him from the original Dota.
Now, buckle your seatbelts, grab your GG branches, and lets go!
*Upd. for TI4 Update
*Upd. for Rekindling the Soul
*Upd. for Shifitng Snows
*Upd. for 6.83
So recently, timbersaw recieved an Aghs upgrade. I personally never build this item and i think its a giant waste of gold. Lemme tell you why. First of all, Timber is not a late game hero. Hes okay lategame, but he really just doesnt shine as much as he does early to midgame. Timber's lategame value relies on his utility items and slows from things like Scythe of Vyse, Shiva's Guard, and Pipe Of Insight.
You dont build other large items before bloodstone on timber because its too important to delay. Therefore, you arent going to be even starting your aghs untill the 20ish minute mark on a good day. More like 25 if you didnt have a good early game. This means, with the playstyle you should be adopting, that even with plently of kills, you probably wont be getting your ags untill 32+ minutes. Timber's presence as a nuker basically falls off around the 40-45 minute mark. This means that item you just spent 4200 gold and a decent amount of time on, is only going to be effective for around 10-15 minutes.
I see the value of an Aghs on paper, but in practice i just dont consider it a good item. Long story short, skipping it for your other more useful to the team core items is going to help more than wasting time and gold on an item that will quickly become innefective.
The only time i think you should consider Aghs is if your having a fantastic start and you can finish it before around 22 minutes.
Timbersaw is a meele highly mobile ganker and initiator. Hes also gets rather hard to kill in the later stages of the game. All three of his offensive spells are capable of dealing Pure damage.(Pure damage is unaffected by magic resistance or armor)
Pros:
Great at ganking
Highly Mobile
Good initiator
Good Survivability
Good Utility
Good Solo-Laner
All Spells can deal PURE damage
Cons:
Low Mana Pool
Lower than average movement speed
Needs a few items before he can really start racking up kills
Bad against any sort of manaburn
Deals comparatively less damage late game
Melee
You shouldnt pick Timbersaw IF:
The enemy team has a Manaburn of ANY kind. (Anti-Mage, Nyx, Keeper, etc)
You're not good at ganking effectively.
Plenty of other reasons, im just too lazy to think of any
- When Building Bloodstone, build Perserverance first DONT DO THIS. THEY CHANGED THE BUILDUP ;-; RIP MANA/HP REGEN FROM THE RING
- When Building your Bloodstone, Dont buy an Energy Booster. Instead, Disassemble your Arcane Boots
- Turn your leftover Boots of Speed into Boots of Travel
- If building a Sheepstick (Scythe of Vyse), get a Void Stone before any other components early in the game, possibly even before your bloodstone.
-If the enemy has high-burst squishy heroes, consider blade mail (e.g. Drow, Ursa, Zues, Lina, etc.)
Whirling Death: Shredder whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Damage: 100 / 150 / 200 / 250
Mana Cost: 70 / 80 / 90 / 100 Cooldown Time: 8
Using this on Strength Heroes effectively reduces their HP. Try to be near a tree if possible when using this, Pure damage is always better. The AoE range is very short. Try to use this spell after zooming in Timber Chain, usually you'll be near a clump o trees.
Timber Chain: Shredder fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Range: 800 / 1000 / 1200 / 1400
Damage: 100 / 140 / 180 / 220
Damage radius: 225
Mana Cost: 60 / 70 / 80 / 90 Cooldown Time: 4
This is what makes Timbersaw mobile and much harder to kill. It has a stupidly low cooldown at a mere 4 seconds, decent mana cost and great range. On top of that it does damage if you collide with an enemy while in flight. If you are good with Pudge's Hook, or Clock's Ulti, you should feel at home.
Reactive Armor: Each time Timbersaw is attacked, he gains increased health regen and armor.
Stack Limit: 4 / 8 / 12 / 16
Stack Bonus Armor: 1
Stack Bonus Health Regeneration: 1 HP/sec
Mana Cost: Its a Passive ability .-. Cooldown Time: Passssssiiiiiveeeeeee....
The Insane use you'll get out of this skill in the off lane is ridiculous. Level 2 will nearly replace tangos. It also provides him with a good deal of armor for being such a low level when he typically learns it, and late game, 16 armor is nothing to laugh at.
Chakram: Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5%% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and while the blade is out.
Passthrough Damage: 100 / 140 / 180
Damage per Second: 50 / 75 / 100
Range: 1200
Mana cost per Second: 20 / 25 / 30
Mana Cost: 125 / 150 / 175 Cooldown Time: 6
Timbersaw's ulti gives him massive ganking potential and a good teamfight ability. This spell consumes lots of mana, so try not to be wasteful. At level 6 this deals a massive amount of harass damage. Throwing it out and instanly retacting it for a mere 75 mana is INSANE. This will rack up 200+ pure damage for almost nothing! Its also good for chasing people beacuse of the slow it provides. This is one of the main reasons you build mana on Timbersaw.
Death-Chaining is a term i have coined for an advanced timber technique you can use to stay in fights longer and take revenge on your enemies.
For Death-Chaining to work you MUST have enough bloodstone charges to instantly respawn upon death.
How it works:
Basically, if timbersaw is moments from death, and you launch a timber chain, there is a way you can quickly return to the battlefeild and rejoin the fight.
If timbersaw dies whilst a timber chain is MID FLIGHT, its possible to instantly respawn with bloodstone or buyback(VERY tricky to execute w. BB), then have the chain impact at its desination.
Essentially, because of the way timber chain's mechanics work, the chain will continue to its destination, even upon the event of timbersaw's death. Normally, this would result in a fizzle, simply meaning nothing would happen because timbersaw is dead. HOWEVER, if timbersaw is alive at the time of impact, the chain will latch, dragging the freshly respawned timbersaw to the tree the chain hit at blinding speed, ignoring all obstacles and damageing units in timbersaw's path.
Long story short, its a fancy alternative to things like buyback time lapse or buyback illusory orb.
Basically, timbersaw with a blink dagger is capable of pulling off some fancy combos, albiet mostly unnessecary.
You can throw a timber chain, then immediately blink onto an enemy. The chain will then latch, and drag you to its destination, passing through the target you just blinked onto.
You can combine this with your other skills for some very safe and flashy plays because you can have your desination be very far from danger by firing the chain behind you before blinking.
I dont reccomend this item against every team, and its main purpose is to safely burst down very squishy supports, or to look flashy as all hell when you have a lead.
Early Game: Try to be slightly passive while farming as much as possible, which is easy with Reactive Armor and/or Stout Shield. Try to conserve mana to get away or land kills.
Mid game: This is where Timbersaw starts kicking *** and taking names. Keep an eye for ganks and help your buddies too. You should have Arcane boots by now and maybe a Perseverance if you did well in the beggining of the game. You can burst down a lot of Heroes rather easily.
Late Game: You sort of start to become more harass and utility as your moves start to scale down. Your Timber Chain should now be spammed to increase movement efficiency, and you should now be using Chakram all the time to assist in kills or get easier farm.
Your Buddies:
Abbadon
Keeper of the Light
Crystal Maiden
People who you shouldn't be venturing into dark alleys with:
Anti-Mage
Drow Ranger
Silencer
Nyx Assassin
TImbersaw for me is one of the game's great joys. He is an absolute ball to play, and i hope you enjoy him too.
Remember guys, this is how I like to play Timbersaw. This build is a good framework, but try to expand and add your own touches to it!
In short, Timbersaw is a great ganker, great fun, and a welcome challenge.
I hope you guys enjoyed my first guide.
Guys, this guide is a work in progress, please leave your suggestions and other comments below!
Now, Grab your Tangoes, Salve, Clarity, and some GG Branches, and lets get this party started!
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (6) View Comments
You need to log in before commenting.