Animal Courier
Animal Courier
Observer Ward
Tango
Iron Branch
Iron Branch
Ring of Protection
Tranquil Boots
Mekansm
Blink Dagger
Eul's Scepter of Divinity
Force Staff
Observer Ward
Sentry Ward
Dust of Appearance
Drum of Endurance
Black King Bar
Ghost Scepter
Pipe of Insight
Aghanim's Scepter
Ethereal Blade
Scythe of Vyse
Shiva's Guard
Boots of Travel
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5 | 12 | 13 | 14 | ![]() |
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1 | 3 | 7 | 8 | ![]() |
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2 | 4 | 6 | 9 | ![]() |
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10 | 11 | 16 | ![]() |
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15 | 17 | 18 |
All good supports always do warding, ganking, protecting the carry, defending tower, etc.
These things are the factors which lead to win. Avoid to be killed by the enemies and give the kills to the other because cm is only a support.
Please keep in mind that early game is important! If the team got wiped, the opponents will get a lot of money which means that it's not really a good situation.
Late game, cm is not useless! Her ultimate is very useful in the war especially the opponents don't have bkb or pipe.
Early game:
- Choose to buy wards or courier
- Share the tango to your mid player or carry
Mid game:
- Build items which make you hard ( mekansm, tranquil, etc)
- Choose your item for initiate or escape ( forcestaff/ blink dagger )
Late game:
- Bkb protects you from any stuns
- Pipe to neglect the damages of enemies' magic
- Ghost scepter to prevent you from being hit by their carry
Luxury:
- Necro is useful for true sight and at war
- Aghanim to upgrade your ultimate
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