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Ember Spirit (•••bkk)

July 17, 2018 by CieBrielle
Comments: 0    |    Views: 17307    |   


Build 1
Build 2
Build 3

Safe Lane (Physical DPS)

DotA2 Hero: Ember Spirit


Purchase Order

Starting Items

Tango
Enchanted Mango
Enchanted Mango
Enchanted Mango
Stout Shield
Town Portal Scroll

Early Game

Bottle
Ring of Aquila
Magic Wand
Boots of Speed

Core Items

Battle Fury
Mjollnir
Daedalus
Octarine Core
Assault Cuirass

Linken's Sphere
Eye of Skadi
Satanic
Monkey King Bar
Abyssal Blade
Butterfly

Situational

Blade Mail
Black King Bar
Blink Dagger

Boots of Travel
Power Treads


Hero Skills

Searing Chains

1 8 9 10

Sleight of Fist

2 12 13 14

Flame Guard

3 4 5 7

Fire Remnant

6 16 17 18

Talents

11 15

Hero Talents

-12s Remnant Charge Restore Time
25
2 Sleight of Fist Charges
+65 Sleight of Fist Hero Damage
20
+8% Spell Amplification
+0.8s Searing Chains Duration
15
+50 Flame Guard DPS
+280 Flame Guard Absorption
10
+15 Damage


Ember Spirit (•••bkk)

CieBrielle
July 17, 2018

1.Skills

Skills

Searing Chains



Ember Spirit unleashes two fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage.

• Radius: 400
• Duration: 1.5 / 2 / 2.5 / 3
• Total Damage: 90 / 160 / 230 / 300
• Unit Counts: 2
• Mana Cost: 110
• Cooldown Time: 14 / 12 / 10 / 8


Sleight of Fist



Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

• Bonus damage to heroes: 30 / 60 / 90 / 120
• Radius: 250 / 350 / 450 / 550
• Cast Range: 700
• Creep damage penalty: 50%
• Mana Cost: 50
• Cooldown Time: 30 / 22 / 14 / 6


Flame Guard



Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

• Radius: 400
• Damage per second: 30 / 40 / 50 / 60
• Damage absorbed: 80 / 220 / 360 / 500
• Duration: 8 / 12 / 16 / 20
• Mana Cost: 80 / 90 / 100 / 110
• Cooldown Time: 35


Fire Remnant



Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.

• Cast Time: 0 + 0.53
• Cast Range: 1500
• Max Charges: 3
• Charge Replenish Time: 38
• Remnant Duration: 45


Activate Fire Remnant



Select the Fire Remnant to arrive at.


• Damage: 100 / 200 / 300
• Radius: 450
• Mana Cost: 150

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