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DivineSpartan's Guide to Bounty Hunter (Ganker/ Roamer)

February 10, 2014 by DivineSpartan
Comments: 0    |    Views: 1578    |   


Build 1
Build 2

Ganking/ Roaming with focus on MS and armor reduc

DotA2 Hero: Bounty Hunter


Purchase Order

Starting Items

Healing Salve
Tango
Stout Shield
Iron Branch
Iron Branch

Early Game Items

Magic Wand
Phase Boots
Poor Man's Shield

Mid Game Items

Desolator
Medallion of Courage
Battle Fury

Core/Late Game Items

Sange and Yasha
Assault Cuirass

Luxury Items

Boots of Travel
Linken's Sphere
Black King Bar
Butterfly


Hero Skills

Shuriken Toss

10 12 13 14

Jinada

2 4 7 8

Shadow Walk

1 3 5 9

Track

6 11 16

Talents

15 17 18


DivineSpartan's Guide to Bounty Hunter (Ganker/ Roamer)

DivineSpartan
February 10, 2014


Summary (Build 1)

This guide is based on prioritizing movement speed and armor reduction over straight dps. This build should be used in situations where the enemy team consists of primarily higher health heroes (2000+ health)or when the enemy team has multiple stuns and/or silences that will reliably hit you during the time between breaking invis and getting back in. This is my first build so I will be open to any advice or criticism.

Summary (Build 2)

This guide is based on prioritizing straight dps over movement speed and armor reduction. This build should be used in situations where the enemy team consists of primarily lower health heroes (under 2000 health) or when the team is lacking reliable stuns and/or silences.

Pros / Cons

-PROS-

-very high offlaning potential
-can handle a solo lane
-item independent early
-high damage crits
-very strong mid game

-CONS-

-performance highly dependent on mid game
-very item dependent in late game
-squishy

Items (Build 1)

You should always start with a salve, tango, stout shield, and 2 branches. This gives you plenty of regen and also a good amount of stats and defense. By early game (lvl 6-7) you should have finished your poor man's, wand, and phase boots. The phase boots will be especially useful early with low level ganks and the wand will be your main source of mana throughout early game. Mid game you want to have your deso and medallion finished and at least have the perseverance for your battle fury. The 2 key late game items to this build are your assault cuirass, to help you combat the tankier heroes along with the medallion, and your sange and yasha, for a boost in damage and extra move speed. Luxury items are purely based on how your mid game went and how you're currently standing up to your enemies. If you need more damage, get a butterfly. If you're getting stunned or nuked down, get a bkb or linkens.

Items (Build 2)

You should always start with a salve, tango, stout shield, and 2 branches. This gives you plenty of regen and also a good amount of stats and defense. By early game (lvl 6-7) you should have finished your poor man's, wand, and phase boots. The phase boots will be especially useful early with low level ganks and the wand will be your main source of mana throughout early game. Mid game you want your deso and battle fury to be finished and you want to start working on your crystalys. Your 3 key late game items are a deadalus, for a large damage boost and extra, random crits along with your jinada strikes, a butterfly, for the extra damage along with a nice evasion chance and attack speed boosts, and a vladmir's offering, for extra life steal which will be useful between ganks. Luxury items are basically ment to fill in the gaps here and there. If you need some extra movement speed, get a boots of travel. If you're having problems with high-damage nukes, get a bkb. If you need some armor reduction, get an assault cuirass. If for some reason damage is what you're still lacking, pick up an mkb or abyssal blade.

Skills

This will be the controversial bit. When I build Bounty Hunter, I don't get shuriken toss until I've maxed Jinada and Shadow Walk. This is because it allows me to get more farm in lane using crits to last hit and staying back in lane. This also means that I have better potential for successful ganks. The relatively huge amount of damage from an invis jinada strike will allow you to harass, if not kill, your lane opponents to allow you to get more farm. Once you hit level 7 where you have 3 points in both shadow walk and jinada and 1 point in track, you can start roaming and ganking. Track kills will be your main source of income throughout the mid game. To effectively pull of a gank with bounty hunter, you need to get the jinada strike out of invis on your target and then instantly track and then, depending on amount of health left on your target, either go straight back into invis or finish them off with 1 or 2 hits. If your team is planning on moving in on 1 or 2 heroes and you are relatively close, you should always go along with them, even if all you do is track the enemy before they die to spread some more of the wealth around. During late game, you want to be moving around with your team and in team fights, its your job to take out the squishy supports or deal massive damage to the enemy carry. As long as you've had a good mid game and use you track as often as possible, you and your team should have pockets lined with gold.

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