Abaddon is a very versatile hero but some may jump to the conclusion that he is only a carry. In this guide we will however go through a support build for Abaddon.
This guide is entirely up for community feedback please let me know anything I could change to improve the guide.
Death Coil is a targeted ability that will either damage an enemy unit or heal a friendly unit for 250. At the cost of 125 of Abaddon's own health. The damage to abaddon is dealt as pure damage and can be used to deny himself and burst 'his own' Aphotic sheild. Death coil costs 75 mana with a 5 second cooldown at max level,
Aphotic shield will create a sheild on a target unit that absorbs 200 damage. After the sheild absorbs 200 damage or it exceeds its 15 second duration the sheild will burst and deal the damage it absorbed in an AoE around the unit affected by the sheild. The sheild will remove certin debuffs. Aphotic sheild cost 115 mana with a 6 second cooldown. At max level
Frost sword is a passive ability that applies a debuff to units whom/that abaddon attacks slowing their attack and move speed for by 20% for 2.5 seconds. Additionally units who attack those under the effects of the this debuff will receive a buff that increase their attack speed by 40% and their move speed by 15%. for 4.5 seconds. The frost sword buff will be placed on abaddons targets before his attack lands so he gets the bonus from his first attack.
Borrowed time is a active ability that will remove debuffs and make damage you take heal you instead of dealing the damage. This abilty when not on cooldown will activate on its own if you take damage at below 400 HP. but you can activate it manually. The effect of borrowed time will last 5 seconds and a cooldown of 40 seconds. The duration is increase to 7 seconds with aghanims. It is interesting to note that If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.
Aphotic sheild is maxed first allowing you or whoever your laning with to be a little bit more tanky early on as well as allowing them to nuke down enemy units with the AoE and give good pushing potential. This is why we take it at level 1,3,5 and 7.
Deathcoil is maxed next giving you the option to heal when required or allow for more harass on your opponents. Take it at level 2,4,8 and 9.
Frost sword is a great ability but it has a draw back you have to be in melee range. this is why we max it last at level 10,12,13 and 14.
borrowed time is fantastic and will save you more often that you would think take it whenever its available at the standard 6,11 and 16.
as usual stats at level 15 and from 17 onward.
Staring out get 3 iron branches, wards, a clarity, buy and open a courier and then get a set of tangos for your last slot.
Grab your boots and a magic wand using your courier.
upgrade your boots into a power treads buying the belt of strength first as it will give you some more health.
You'll want to keep up constant wards for your team.
Build towards an Eul's scepter this will give you the mana and regen to spam your abilities and the active and move speed will help you chase down enemies this coupled with your frost sword will mean no one will ever get away from you. The active will also help you remove yourself from any sticky situations.
Next item to get would be a Valads this will provide and aura for your whole team and since youre holding it will leave a slot free on your carry. Additionally it will allow you to go the jungle to get a little farm when it is safe to. This will help you get up to your final slot item.
For your last item you have choices Aghanims scepter, Heart of Tarrasque or Scythe of Vyse.
Aghanims will round off your stats and increase your ult duration.
Heart will give you a huge health boost letting you spam your death coil because of the passive regen.
Scythe will give you a great disable as well as more mana regen.
Death coil and aphotic shield can be a powerful combo as the damage you take from the death coil can be used to burst the shield, so if you can position yourself close to the the target, they will take the damage of the death coil and the burst AoE of the shield which is about a 450 damage nuke.
Another thing to take into consideration is when you have borrowed time up then the
damage you take from death coil will heal you.
Early game you'll want to be in lane with a carry and try and harass the enemy as much as possible while keeping you carry alive. Your shield is fantastic for a dual melee vs dual range lane. you can cast it on your carry allowing him to get close enough to the creeps to get last hits and also get some harass on the enemy if they are hitting you running towards them will get rid of them pretty quick, they won't want to take the damage from the burst. After the burst however your partner will take damage again but you can always heal him up with death coil.
Mid - late game keep your team close. Your job is to keep them alive as long as possible, your shield and death coil should always have priority on your team mates instead of yourself but watch how much your death coiling. It can quickly eat through your health and you don't want to trigger your ult for no reason.
One last combo you might consider in the late game is buying a force staff fountain/tower diving. Your ult will trigger and the hits from these building will heal you with the slows and move speed increase you will be able you get in front if the target and force staff them back towards your team.
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