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A Vector of Infection

September 23, 2012 by coppernaut
Comments: 3    |    Views: 3466    |   


Support

DotA2 Hero: Necrophos


Purchase Order

Starting

Animal Courier
Magic Stick
Iron Branch
Iron Branch
Tango
Clarity

Early game

Flying Courier
Observer Ward
Headdress
Buckler

Core

Magic Wand
Arcane Boots
Mekansm
Observer Ward

Late game

Bloodstone

Luxury/Situational

Scythe of Vyse
Shiva's Guard
Pipe of Insight
Linken's Sphere
Eul's Scepter of Divinity
Necronomicon


Hero Skills

Death Pulse

1 3 5 7

Heartstopper Aura

2 8 10 13

Ghost Shroud

4 9 12 14

Reaper's Scythe

6 11 16

Talents

15 17 18


A Vector of Infection

coppernaut
September 23, 2012


Rot Starts at the Head

Hello! Thanks for checking out my Necrolyte build. I have only one build, support. I think Necrolyte's most powerful role is support. Why? Because his abilities are so strong. If you can regulate his early game mana issues, then you'll sustain and deliver the rest of the game. Some may argue Necrolyte's roles game to game, but I can assure you if you build him support/semi-tanky, have a solid team in front of you, you're going to be carrying your team as a pure support. So when you switch to leveling up your stats, go almost all STR. Staying alive to keep your Death Pulse and Heartstopper Aura in the game is way more important than having a huge mana pool. You'll find that staying alive longer grants your more assists and kills, and allows you to have fun later game with a luxury item like a Bloodstone. Then you're pretty much a support beast and make you and your team a walking mushroom cloud.

Some things to stress on Necrolyte. Whoever you lane with as a carry, let them get 90% of the last hits. If you lane with your tank then I suggest splitting the last hits, possibly giving the tank more than that depending on the tank. You're a support and you need them far less, as your abilities are game changing enough in team fights. You'll have plenty of chances to snag a last hit here and there helping other lanes or when your lane partner needs to return to base, and if played right, you'll be getting plenty of assists along with a few kills. It's important to understand that if you follow this rule, your lane partner is getting way stronger than you're getting weaker. Necrolyte has the fortune of being very non-gear dependent into mid game. All you really need is a Mekansm, Arcane boots, and a Magic Wand, while constantly keeping wards up on the river runes throughout the game. Keep those wards up and slowly build these 3 items, and if your team is decent, they'll be utilizing your wards and support items until the end of the game.

Things to Remember

-Keep wards up at all times
-Learn how not to last hit with your Reaper's Scythe. Mainly set teammates up for kills with it
-When you switch to upgrading stats, go far more STR than INT
-Use your Death Pulse to heal only when necessary. Mid to late game you can use it frequently
-Late game your Death Pulse heal combined with Mekansm heal is ruthless in team fights
-Try to get the out of your Arcane Boots by keeping allies mana'd up with you
-If you end up building a Bloodstone, start with Preserverace for the mana and hp regen
-Your Heartstopper Aura is more powerful than you probably realize
-One level of Sadist at level 4 is enough to help maintain mana with minimal last hits
-Learn how to be quick on Necrolyte, running close enough to enemies to land Death Pulse, then getting out

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