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Nature's Prophet is an extremely multifaceted hero, allowing him to fill a large number of roles in a single game. He is picked up fairly often in both public and professional games, though few in the public scene play him to his full potential. In the early game, Furion can be played as a jungler with a reliable, fast global presence, making him one of the most feared gankers. It's common to see a Nature's Prophet an early game laning role, which isn't always a bad idea. Generally, this isn't as effective as picking up several levels in the jungle, though it's possible to get in a few early kills and maintain the lead.
Nature's Prophet may not have many abilities that deal large amounts of damage, but he is a strong carry and pusher, nonetheless. Despite being extremely valuable in a gank or team fight situation, it's important to remember that Nature's Prophet is by no means durable or a disabler, making this mistake is very easy and can cost you a team fight. If careful, he can be very good at initiating a team fight, using Sprout to restrict one or more enemies to a location. This will help allies to land skills shots and make their aoe abilities more effective. The only problem here is that his only built in crowd control is easily escaped (a tango, quelling blade, or blink dagger renders it completely useless).
Thinks to keep in mind when playing Nature's Prophet:
SKILL AND ITEM GUIDE:
IDEAS AND PRIOIRITIES GUIDE:
This section is more laissez faire than the last. I won't be focusing on strict level and item outlines, as they are already indicated above. Instead, I will be discussing the general ideas a Nature's Prophet player should keep in mind during this time. Many of the ideas brought up in this section will have dedicated, more verbose sections later in the guide, to cover the motivation and specifics in the decisions you need to make. Keep in mind that this hero fills a variety of roles, meaning if you keep your priorities straight and exercise good decision making, it's hard to make a decision that will cost you the game. Above all, remember to be available to help your team mates, they need you.
Nature's Prophet needs to fill more roles during the mid game than at any other time in a match. It's likely that he has not yet farmed up all the items to reach his full carry potential, so don't expect to be destroying the enemy team alone. Because of this, you need to keep a VERY close eye on the map, as using Teleportation to get into a skirmish can lead to a lot of extra gold and experience for both you and your team mates. If a gank fails, and you don't get any kills, it's still likely that your ability to jump into combat will keep your team mates alive, especially when you're able to use Sprout intelligently. The details of how you should use Teleportation in different scenarios will be discussed in a later chapter. For now, just make sure you can be there for your team.
Nature's Prophet's kit allows him to use his abilities in very diverse ways, especially when using Sprout and Nature's Call in conjunction. These two abilities allow you to change the environment where an engagement occurs by directly morphing the terrain and by spawning creeps to take damage and hinder enemy movement.
Nature's Prophet needs to be extremely careful in using this abilities as they are just as effective against your allies as they are against your foes. When using Sprout on an enemy, it can be very easy to accidentally trap an ally in the ring, putting each of them in easy melee range of each other. In specific circumstances, this can work to your advantage, though it is generally a very costly mistake. Being on a small cooldown, Nature's Prophet can use Sprout multiple times during a single team fight, giving him a very dynamic crowd control potential. Utilizing this and thinking on your feet will allow you to preserve the life of your friends while you watch your enemies melt.
One ability almost completely unique to Nature's Prophet is quickly spawning a wave of tanky creeps in the heat of battle. Using Nature's Call will turn a section of trees in a large aoe into up to five treant creeps that you control; these creeps deal very small amounts of damage, but will take a beating. This has very immediate and useful consequences in a team fight: when fighting in an area without a friendly creep wave, your team can quickly have one. The way a Nature's Prophet player uses these creeps makes the possibilities endless. It's important to note that a player can use Sprout around an enemy hero (or heroes) and, before the trees disappear, follow up with Nature's Call, turning most of the trees into creeps. This means that an enemy that just spent several seconds unable to engage in battle is now faced with being surrounded by a ring of creeps, keeping him out of battle even longer. This is one of the most basic uses of these treants, more sophisticated uses will be discussed at length in a later section. Just keep in mind that these creeps can take the heat off your team. Be creative and experiment.
It's very easy for a Nature's Prophet to wander into a lane, use Nature's Call, and push down a tower. This is one of them most formidable pushing abilities in the game, as it's not just one quick ability that pushes a wave (such as Pugna's Nether Blast or Keeper's Illuminate). Furion's iconic pushing ability, Nature's Call, has an extremely long duration and gives the player complete control during that time. Because of these factors, Nature's Prophet is widely considered to be one of the best pushers in the game. One thing to be careful of is using Teleportation to enter an empty lane just to find yourself ganked or to witness a team fight play out across the map. Pushing is a fantastic aspect of Nature's Prophet's kit, but it is not his priority during the mid game. When the opportunity arises, though, be sure to completely commit. When you show up in lane, the enemy team should understand that they're about to lose a tower or two.
IDEAS AND PRIOIRITIES GUIDE:
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