80% WR! Spirit Vessel Rubick 7.18
July 19, 2018
Ive been Spamming Rubick this patch in the legend bracket and he feels really good, with the bonus of being one of the funnest heroes in the game!
The key is itemisation and ill talk you guys through that :)
Since they changed mana regen Arcane boots have become much less value for intellegence heroes due to the fact that Intellegence Scales mana regeneration.
At level 10 with rubick Acane boots will give me 1015 mana pool with a passive regen of 1.8 mana per second, and if i use arcane boots on cd the effect mana regen will go up too 4.25 mana per second.
Urn is super good value right now, granting 1 mana regen per second which is a much higher passive mana regen then anything around the same price range. At level 10 Rubick with only urn will have a mana regen of 4 mana per second.
You could argue for mana boots, but the active for urn is much better then the active of arcane boots IMO and it builds into spirit vessel.
Now since we understand that urn>arcanes we will buy tranquil boots. Mainly for movement speed but it will also keep you from having to use all your urn charges early, which transition into spirit vessel charges.
Now spirit Vessel! The best item on Rubick IMO. To give you an example of the value of this items active i will use a level 20 Dragon knight.
A level 20 DK has 2232 HP and a regen of 33. One vessel charge will take his HP too 1670 which is 560 damage! This is 10 damage less then a level 5 dagon which is 7.7k gold! But it gets better!
Spirit Vessel is Magic damage and Rubick's aura AMPs that damage.
With aura one vessel charge will do 670 damage! Now if you take into account the HP regen that you reduce that is another 184 damage.
One spirit Vessel charge on a level 20 DK will do 854 effective damage! That is INSANE especially when you consider that it costs just under 3k gold and is covering all you mana issues and gives you great HP stats and movement speed.
This item makes Rubick GOOD!
Aghanims Scepter is a fantastic item on Rubick, it makes the potential of the hero sky rocket.
Aether Lens/Blink Dagger/Force staff are your go to items to help you get your value in fights. With the high movement speed build we have gone for aether lens tends to be more go to, however it really depends on the enemies spells, experience will tell you what to buy here.
A stun that allows you to reposition an enemy. What the spell doesnt say is the the fall time is an extra 0.5 seconds of stun, so level 1 it is really 1.6 seconds of disable. You can do many combos with stolen spells eg lift and toss into hook. Look to throw enemies under tower or into creep waves if they draw agro in lane. Long Cool down.
A straight up nuke that will bounce between targets. Reduces right click damage, which is good for trading early and defensive plays during the lane.
Toggle ability with 30 second cool down. Magic resistance or AMP. This abilty takes alot of game sense to understand how to use it properly, leave it on offensive if you are unsure.
This ability is what Rubick is known for. Stuns, big ultimates and mobility spells are what your want to prioritise. Saving spells can also be very strong if you know how to play them properly. The main thing to point out is that nearly every spell you steal will have the cast point removed making some spells very good. My personal favourite is earth shakers Fissure :).